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Limit Charge / Finishing Touch

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< Limit Charge
Revision as of 22:43, December 15, 2015 by Blackbrass (talk | contribs)
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Limit Charge is Cloud's down special move.

Over the course of normal play, Cloud charges up an invisible Limit Gauge while giving or receiving damage. This mechanic is similar to the Power Meter expressed by Little Mac. As much as 250% in raw damage must be dealt by Cloud, or 100% taken by him, to fill the meter by only taking or receiving damage respectively. His down special is merely an alternative method of filling this bar. It takes six seconds to fully charge with this down-special alone. Regardless of how full charge is obtained, this Gauge increases his overall stats slightly and allows him to use a more powerful version of his special moves for one use. The improved special move (or being KO'd) will expend the Limit Gauge fully.

If the down-special input is pressed again when the Limit Gauge is full, Cloud will instead perform Finishing Touch, a spinning slash that deals only 1% damage, but has very high knockback. It is likely to KO as low as 80%, launching foes too close to Cloud upward.

A full Limit Gauge has no effect on Omnislash, and vice versa.