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Limit Charge / Finishing Touch: Difference between revisions

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Over the course of normal play, Cloud charges up an invisible Limit Gauge while giving or receiving damage. This mechanic is similar to the [[Power Meter]] expressed by [[Little Mac (SSB4)|Little Mac]]. As much as 250% in raw damage must be dealt by Cloud, or 100% taken by him, to fill the meter by ''only'' taking or receiving damage respectively.
Over the course of normal play, Cloud charges up an invisible Limit Gauge while giving or receiving damage. This mechanic is similar to the [[Power Meter]] expressed by [[Little Mac (SSB4)|Little Mac]]. As much as 250% in raw damage must be dealt by Cloud, or 100% taken by him, to fill the meter by ''only'' taking or receiving damage respectively.


His down special is merely an alternative method of filling this bar. It takes six seconds to fully charge with this down-special alone, and no sustained input is required to continue charging. This is also the only way to see the Gauge's progress. In the vein of many charging moves (such as [[Giant Punch]]), rolling is permitted.
His down special is merely an alternative method of filling this bar. It takes six seconds to fully charge with this down-special alone, and no sustained input is required to continue charging. This is also the only way to see the Gauge's progress. In the vein of many charging moves (such as [[Giant Punch]]), Limit Charge can be [[charge-cancel]]ed and the charge held by pressing a shield button or left and right on the analog stick, which will cause Cloud to roll in the specified direction..


Regardless of how full charge is obtained, Cloud will undergo a ''Limit Break'' status and emit an ethereal blue fire from his body. This form increases his overall stats slightly and allows him to use a more powerful version of his special moves for one use.
Regardless of how full charge is obtained, Cloud will undergo a "'''Limit Break'''" status and emit an ethereal blue fire from his body. This form increases his overall stats slightly and allows him to use a more powerful version of his special moves for one use.


Attempting an improved special move or being KO'd will expend the Limit Gauge fully.
Attempting an improved special move or being KO'd will expend the Limit Gauge fully.

Revision as of 04:24, December 16, 2015

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Limit Charge
CloudDown1-SSB4.png
Limit Charge's customization preview.
User Cloud
Universe Final Fantasy

Limit Charge is Cloud's down special move.

Over the course of normal play, Cloud charges up an invisible Limit Gauge while giving or receiving damage. This mechanic is similar to the Power Meter expressed by Little Mac. As much as 250% in raw damage must be dealt by Cloud, or 100% taken by him, to fill the meter by only taking or receiving damage respectively.

His down special is merely an alternative method of filling this bar. It takes six seconds to fully charge with this down-special alone, and no sustained input is required to continue charging. This is also the only way to see the Gauge's progress. In the vein of many charging moves (such as Giant Punch), Limit Charge can be charge-canceled and the charge held by pressing a shield button or left and right on the analog stick, which will cause Cloud to roll in the specified direction..

Regardless of how full charge is obtained, Cloud will undergo a "Limit Break" status and emit an ethereal blue fire from his body. This form increases his overall stats slightly and allows him to use a more powerful version of his special moves for one use.

Attempting an improved special move or being KO'd will expend the Limit Gauge fully.

If the down-special input is pressed again when the Limit Gauge is full, Cloud will instead perform Finishing Touch, a spinning slash that deals only 1% damage, but has very high knockback. It is likely to KO as low as 80%, launching foes too close to Cloud upward. Attempting Finishing Touch counts as using an improved special move, and will reset the Limit Gauge.

Limit Break status has no effect on Omnislash, and vice versa.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

1. Limit Charge/Finishing Touch
CloudDown1-SSB4.png
"Charges up your Limit Gauge. Causes a tornado with immense launching power during a Limit Break."
  1. Limit Charge/Finishing Touch: Default.

Like the other DLC characters, Cloud currently lacks custom move variations.

Origin

Limit Breaks are a key feature of fights in Final Fantasy VII. Like in Smash, the Limit Gauge fills whenever a character successfully hits an opponent or whenever they take damage from an opponent. Once the Limit Gauge is filled, the character can use a Limit Break, which, in Cloud's case, is any of his Special Moves in Smash. Unlike in Smash however, one cannot manually charge their Limit Gauge without dealing or taking damage.