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Limit Charge / Finishing Touch: Difference between revisions

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Over the course of normal play, Cloud charges up an invisible Limit Gauge while giving or receiving damage. This mechanic is similar to the [[Power Meter]] expressed by [[Little Mac (SSB4)|Little Mac]]. As much as 250% in raw damage must be dealt by Cloud, or 100% taken by him, to fill the meter by ''only'' taking or receiving damage respectively.
Over the course of normal play, Cloud charges up an invisible Limit Gauge while giving or receiving damage. This mechanic is similar to the [[Power Meter]] expressed by [[Little Mac (SSB4)|Little Mac]]. As much as 250% in raw damage must be dealt by Cloud, or 100% taken by him, to fill the meter by ''only'' taking or receiving damage respectively.
His down special is merely an alternative method of filling this bar. It takes six seconds to fully charge with this down-special alone. This is also the only way to see the Gauge's progress.
His down special is merely an alternative method of filling this bar. It takes six seconds to fully charge with this down-special alone. This is also the only way to see the Gauge's progress.
Regardless of how full charge is obtained, Cloud will undergo a ''Limit Break'' status and emit an ethereal blue fire from his body. This form increases his overall stats slightly and allows him to use a more powerful version of his special moves for one use. Attempting an improved special move (or being KO'd) will expend the Limit Gauge fully.
Regardless of how full charge is obtained, Cloud will undergo a ''Limit Break'' status and emit an ethereal blue fire from his body. This form increases his overall stats slightly and allows him to use a more powerful version of his special moves for one use. Attempting an improved special move (or being KO'd) will expend the Limit Gauge fully.



Revision as of 22:48, December 15, 2015

Limit Charge is Cloud's down special move.

Over the course of normal play, Cloud charges up an invisible Limit Gauge while giving or receiving damage. This mechanic is similar to the Power Meter expressed by Little Mac. As much as 250% in raw damage must be dealt by Cloud, or 100% taken by him, to fill the meter by only taking or receiving damage respectively.

His down special is merely an alternative method of filling this bar. It takes six seconds to fully charge with this down-special alone. This is also the only way to see the Gauge's progress.

Regardless of how full charge is obtained, Cloud will undergo a Limit Break status and emit an ethereal blue fire from his body. This form increases his overall stats slightly and allows him to use a more powerful version of his special moves for one use. Attempting an improved special move (or being KO'd) will expend the Limit Gauge fully.

If the down-special input is pressed again when the Limit Gauge is full, Cloud will instead perform Finishing Touch, a spinning slash that deals only 1% damage, but has very high knockback. It is likely to KO as low as 80%, launching foes too close to Cloud upward. Attempting Finishing Touch counts as using an improved special move, and will reset the Limit Gauge.

Limit Break status has no effect on Omnislash, and vice versa.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

1. Limit Charge/Finishing Touch
CloudDown1-SSB4.png
"Charges up your Limit Gauge. Causes a tornado with immense launching power during a Limit Break."
  1. Limit Charge/Finishing Touch: Default.

Like the other DLC characters, Cloud currently lacks custom move variations.