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Kirby (SSB4)/Forward throw: Difference between revisions

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==Update history==
==Update history==
'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{nerf|Damage|7%|5%.}}
*{{nerf|Forward throw deals less damage (7% 5%) with its knockback scaling compensated (100 → 125).}}
*{{buff|Launching trajectory altered and its ending lag decreased by 3 frames, improving its combo potential.}}
*{{buff|Forward throw has less ending lag (FAF 62 → 59) and it launches opponents at a higher angle (65° → 75°), improving its combo potential.}}
*{{buff|KOs 24% earlier.}}


==Hitboxes==
==Throw Data==
{|class="wikitable sortable"
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=0
|type=Throwing
|damage=5%
|angle=75
|af=3
|bk=40
|ks=125
|fkv=0
|bn=0
|effect=Normal
|sfx=None
|slvl=S
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|af=3
|angle=361
|bk=60
|ks=100
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
|}
 
==Timing==
{|class="wikitable"
!Invincibility
|1-18
|-
!Throw Release
|45
|-
!Interruptible
|59
|-
|-
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
!Animation length
|-
|72
|Throw || 5% || 75° || 40 || 125 || — || No || Normal || Small
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=44|e=LagThrowS}}{{FrameStrip|t=Lag|c=14|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=14}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=54}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}


{{technical data}}
{{MvSubNavKirby|g=SSB4}}
{{MvSubNavKirby|g=SSB4}}
[[Category:Kirby (SSB4)]]
[[Category:Kirby (SSB4)]]
[[Category:Forward throws (SSB4)]]
[[Category:Forward throws (SSB4)]]
[[Category:Normal attacks (SSB4)]]
[[Category:Normal attacks (SSB4)]]

Latest revision as of 12:53, May 16, 2021

Hitbox visualization showing Kirby's forward throw.

OverviewEdit

Kirby flips, then piledrives the opponent. Based on the Suplex ability's Pile Driver from Kirby Super Star. As of update 1.1.0, it is a very useful combo throw, leading into either forward air, forward air re-grab, up air, or a combination of them depending on the damage of the opponent and rage. At the upper limit of the combo potential, which is around 60-80%, a jump may be needed to follow up.

Update historyEdit

  1.1.0

  •   Forward throw deals less damage (7% → 5%) with its knockback scaling compensated (100 → 125).
  •   Forward throw has less ending lag (FAF 62 → 59) and it launches opponents at a higher angle (65° → 75°), improving its combo potential.

Throw DataEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 5%   Forwards 40 125 0 0 None       None
1 3%   Forwards 60 100 0 0 None       None

TimingEdit

Invincibility 1-18
Throw Release 45
Interruptible 59
Animation length 72
                                                                                                                                               
                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible