King K. Rool (SSBU)/Forward tilt: Difference between revisions
(New Page: {{Technical data|Needs hitbox info and Belly Super Armor frames.}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|King K. Rool forward tilt hitbox visualizations |- !...) |
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==Overview== | ==Overview== | ||
King K. Rool rears back and performs a lunging clap attack, similar to {{SSBU|Donkey Kong}}'s forward smash. Gains [[Belly Super Armor]] when he rears back to clap, making it a highly effective approach option with pivot cancelling. Sends at a [[semi-spike]] angle and is decently fast for its power | King K. Rool rears back and performs a lunging clap attack, similar to {{SSBU|Donkey Kong}}'s forward smash. Gains [[Belly Super Armor]] when he rears back to clap, making it a highly effective approach option with pivot cancelling. Sends at a [[semi-spike]] angle and is decently fast for its power, KOing middleweights at 107% at the edge of [[Final Destination]]. It can be angled up and down, making it a decent anti-air tool when angled up, and it is capable of hitting opponents on the ledge when angled down. This move has impressive range due to a massive, disjointed hitbox surrounding K. Rool's hands. It does suffer from moderately high ending lag, though this flaw can be partially mitigated when spaced correctly. The combination of its range, Belly Super Armor, KO potential and ability to angle it up or down makes it not only one of the best moves in King K. Rool's kit, but also arguably one of the best forward tilts in the game. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 17:52, November 25, 2019
King K. Rool forward tilt hitbox visualizations | ||||
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Overview
King K. Rool rears back and performs a lunging clap attack, similar to Donkey Kong's forward smash. Gains Belly Super Armor when he rears back to clap, making it a highly effective approach option with pivot cancelling. Sends at a semi-spike angle and is decently fast for its power, KOing middleweights at 107% at the edge of Final Destination. It can be angled up and down, making it a decent anti-air tool when angled up, and it is capable of hitting opponents on the ledge when angled down. This move has impressive range due to a massive, disjointed hitbox surrounding K. Rool's hands. It does suffer from moderately high ending lag, though this flaw can be partially mitigated when spaced correctly. The combination of its range, Belly Super Armor, KO potential and ability to angle it up or down makes it not only one of the best moves in King K. Rool's kit, but also arguably one of the best forward tilts in the game.
Hitboxes
Timing
Hitboxes | 12-13 |
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Interruptible | ? |
Animation length | 60 |
Hitboxes |
Lag time |
Hitbox |
Interruptible |