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Ken (SSBU)/Down aerial

< Ken (SSBU)
Revision as of 07:17, July 14, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization for Ken's down aerial
Hitbox visualization showing Ken's down aerial.
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Overview

Update History

  3.1.0

  •   Down aerial can be canceled into a special move for a longer amount of time, making it identical to Ryu's variant.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 15.0% 0   Standard 10 80 0   2.7 top 0.0 3.0 9.5 1.5× 1.0× 0%               Ken Punch   All All            
1 0 0 12.0% 0   Standard 60 14 0   4.4 top 0.0 3.0 to 8.0 9.5 to 5.0 1.5× 1.0× 0%               Ken Punch   All All            
2 0 0 11.0% 0   Standard 20 80 0   4.4 top 0.0 3.0 to 8.0 9.5 to 5.0 1.5× 1.0× 0%               Ken Punch   All All            

Timing

Attack

Initial autocancel 1-2
Hitboxes 8-12
Ending autocancel 33-
Interruptible 46
Animation length 45
                                                                                         
                                                                                         

Landing lag

Interruptible 16
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible