Hitbox visualization for Ken's dash attack
Hitbox visualization showing Ken's dash attack.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 2.0   Forward 80 65 0   4.2 top 0.0 9.0 10.0 to 7.2 1.5× 1.0× 0%               Ken Kick   All All            
Late hit
0 0 0 8.0% 2.0   Forward 80 60 0   3.5 top 0.0 9.0 8.5 to 7.2 1.5× 1.0× 0%               Ken Kick   All All            

TimingEdit

Canceling into a Final Smash is only possible upon hitting an opponent and after hitlag is over.

Clean hit 7-9
Late hit 10-15
Final Smash cancel window 7-15
Interruptible 41
Animation length 58
Hitbox                                                                                                                     
FS cancel                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Continuable
 
Interruptible