Instant double jump: Difference between revisions
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{{incomplete|The page is entirely Ultimate-centric, when IDJ isn't exclusive to Ultimate.}} | {{incomplete|The page is entirely Ultimate-centric, when IDJ isn't exclusive to Ultimate.}} | ||
{{Video|Footage of IDJs in games other than Ultimate}} | |||
An '''instant double jump''', or '''IDJ''' for short, is the act of inputting a double | An '''instant double jump''', or '''IDJ''' for short, is the act of inputting a [[double jump]] immediately after a [[jump]], ideally as low to the ground as possible. | ||
== | ==Details== | ||
[[File:Instant Double Jump Pichu SSBU.gif|thumb|{{SSBU|Pichu}} performing an instant double jump into a neutral aerial in ''Ultimate'']] | |||
[[File:Instant Double Jump Pichu SSBU.gif|thumb|{{SSBU|Pichu}} performing | |||
'' | |||
An Instant Double Jump is a double jump performed immediately after inputting Jump. In most cases, this is done by buffering a double jump during a character's jumpsquat. If done correctly, the particles from the double jump should appear close to the ground. | |||
Since the values that determine double jump height are different from regular jump height, the distance covered by an instant double jump is different from a short hop or full hop -- usually somewhere between the two. | |||
==Videos== | ==Videos== |
Revision as of 02:22, March 25, 2023
An instant double jump, or IDJ for short, is the act of inputting a double jump immediately after a jump, ideally as low to the ground as possible.
Details
An Instant Double Jump is a double jump performed immediately after inputting Jump. In most cases, this is done by buffering a double jump during a character's jumpsquat. If done correctly, the particles from the double jump should appear close to the ground.
Since the values that determine double jump height are different from regular jump height, the distance covered by an instant double jump is different from a short hop or full hop -- usually somewhere between the two.