Infinite throw trap

From SmashWiki, the Super Smash Bros. wiki
Revision as of 22:36, May 4, 2007 by smashwikia>Greenblob
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Donkey Kong's Infinite Throw Trap (or ITT) is a technique in which Donkey Kong grabs the opponent repeatedly without throwing the grabbed opponent. This technique is only possible in the original Super Smash Bros.

Technical Details

After grabbing the opponent, Donkey Kong can choose to deal damage (about 6%) to him/her by either tapping forward, R, or A. This causes Donkey Kong to latch the opponent on his back. During this time, Donkey Kong can walk around with the opponent until he/she struggles free via button mashing (if the opponent doesn't button mash, he/she will be latched on indefinitely). Once the opponent struggles free, if Donkey Kong is standing still, he can grab again almost immediately. The opponent has a few frames in which to escape or counter, but it is rather difficult to do so. The pattern repeats as follows: Donkey Kong grabs the opponent, he latches on to it dealing some damage, the opponent struggles free, Donkey Kong grabs again, and so on.


Controversy

The ITT is often banned in competitive play because it almost guarantees a free stock for the Donkey Kong player and leads to stalling.

Once the ITT is started, it is almost impossible to escape. The fact that Donkey Kong has the longest horizontal grab range (excluding [[Samus (SSB)}Samus]] and Link) and widest vertical grab range (which allows Donkey Kong to grab short hopping opponents) adds to this problem.

In addition, many consider the best counter strategy to be refusing to escaping the grab. If the grabbed character doesn't button mash, he/she will stay latched on until the Donkey Kong throws. Because the damage is inflicted when Donkey Kong grabs, when faced by the ITT, many opponents will refuse to escape, leading to a stalemate in which the Donkey Kong waits for the opponent to button mash and the grabbed character waits for the Donkey Kong to throw.