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Hyrule Jump: Difference between revisions

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{{ArticleIcons|ssbm=y|ssbb=y|ssb4-u=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4-u=y|ssbu=y}}
 
[[File:HyruleJump.png|thumb|{{SSBB|Lucas}} doing the Hyrule Jump in ''Brawl'' with [[PK Thunder 2]].]]
[[File:HyruleJump-Brawl.gif|thumb|right|A Hyrule Jump with {{SSBB|R.O.B.}}]]
[[File:SSBM Link Hyrule Jump.gif|thumb|{{SSBM|Link}} performing a Hyrule Jump in ''Melee''.]]
[[File:SSBM Link Hyrule Jump.gif|thumb|{{SSBM|Link}} performing a Hyrule Jump in ''Melee''.]]
The '''Hyrule Jump''', sometimes referred to as '''Temple Crossing''', refers to the act of crossing the open space from [[Temple]]'s upper right [[ledge]] to its bottom-most [[platform]]. It can be performed in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and {{forwiiu}}. Every character can perform the Hyrule Jump, though it is considerably more difficult for characters with short recoveries in ''Melee'' such as {{SSBM|Falco}} and {{SSBM|Roy}}. Since Temple is banned in the standard [[tournament legal (SSBM)|tournament]] [[tournament legal (SSBB)|ruleset]], the Hyrule Jump is never seen in competitive gameplay. However, in single-player-mode matches, the Hyrule Jump may be useful in disorienting CPU opponents because they must travel a long distance to get to the player's new position.
[[File:HyruleJump-Brawl.gif|thumb|{{SSBB|R.O.B.}} performing a Hyrule Jump in ''Brawl''.]]
 
The '''Hyrule Jump''', sometimes referred to as '''Temple Crossing''', refers to the act of performing a specialised [[stage jump]] on the [[Hyrule Temple]] stage. It is possible in all games (''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, ''[[Super Smash Bros. Ultimate]]'') where Temple is present.
==Reverse Hyrule Jump==
[[File:Hyrulejump.gif|thumb|{{SSBB|Jigglypuff}} performing the Reverse Hyrule Jump in ''Brawl''.]]
[[File:SSBM Mewtwo Reverse Hyrule Jump.gif|thumb|{{SSBM|Mewtwo}} performing a Reverse Hyrule Jump in ''Melee''.]]
The '''Reverse Hyrule Jump''' is the act of performing the Hyrule Jump in reverse, or [[jumping]] from the bottom-most platform to the right-most ledge.
 
===In ''[[Super Smash Bros. Melee]]''===
In ''Melee'', {{SSBM|Jigglypuff}}, {{SSBM|Luigi}}, {{SSBM|Kirby}}, {{SSBM|Mewtwo}}, and {{SSBM|Peach}} are known to be able to do the Reverse Hyrule Jump. {{SSBM|Link}}, and {{SSBM|Young Link}} are technically able to perform the Reverse Hyrule Jump as well by using their [[down special move]], [[bomb]]s, to [[damage]] themselves to the point where the bomb's [[knockback]] can carry them most of the way to the upper ledge.
 
===In ''[[Super Smash Bros. Brawl]]''===
 
In ''Brawl'', seventeen characters are known to be able to perform the Reverse Hyrule Jump. {{SSBB|Link}}, {{SSBB|Peach}}, and {{SSBB|Toon Link}} are technically able to perform the Reverse Hyrule Jump as well by using their self-damaging bombs as Link, Peach and Young Link can in Melee. These three characters bring the known ''Brawl'' total to 20.
 
Peach, Pit, Wario, Jigglypuff, Kirby, Sonic, Meta Knight, Lucas, and Luigi can do the Reverse Hyrule Jump without using their [[up special move]]s.
 
*{{SSBB|Charizard}}: A midair jump, [[glide]], another midair jump, and [[Fly]]. Currently only confirmed to work starting from the leftmost platform and gliding under the stage, making it a sort of half-circle jump (see below).
*{{SSBB|Fox}}: He must use his [[forward aerial]] in combination with his midair jumps to gain additional vertical height, followed by a properly angled [[Fire Fox]].
*{{SSBB|Ice Climbers}}: A midair jump, followed by Squall Hammer. The player must [[button mashing|mash]] the attack button very quickly in order to gain the most vertical distance.
*{{SSBB|Jigglypuff}}: A combination of its five midair jumps and [[Rising Pound]]. One of the easiest characters to perform the jump with.
*{{SSBB|Kirby}}: His five midair jumps, finishing with a [[Reversal|reversed]] [[Final Cutter]]. He can also [[Inhale|copy]] other characters' abilities to aid his Hyrule Jump (such as {{SSBB|Sonic}}'s [[Homing Attack]]).
*{{SSBB|Link}}: Link can pull a [[Bomb (Link)|bomb]] to use his [[bomb recovery]]. He must use his midair jump and [[Spin Attack]], and when the bomb explodes, he can use Spin Attack again to reach the ledge. Works only at high percents and above.
*{{SSBB|Lucario}}: There are currently three ways for Lucario to perform the jump, all involving [[wall jump]]ing:
:*The first method is performed by wall jumping off the wall directly above the bottom most platform, followed by an [[ExtremeSpeed]] into the small wall below the rightmost edge, followed by a wall jump toward the ledge.
:*The second method is the same as the first, but without the first wall jump.
:*The third known method is to wall jump off the side of the bottom most platform, followed by an ExtremeSpeed towards the same mentioned above, followed by a wall jump towards the ledge.
*{{SSBB|Lucas}}: A combination of [[wavebouncing]] with [[PK Fire]], [[Magnet Pull]], [[Zap Jump]] , followed by his tether or [[PK Thunder]].
*{{SSBB|Luigi}}: [[Green Missile]], midair jump, [[Luigi Cyclone]], and [[Super Jump Punch]].
*{{SSBB|Meta Knight}}: A combination of his five midair jumps and glide, followed by [[Shuttle Loop]], [[Drill Rush]], or [[Dimensional Cape]].
*{{SSBB|Peach}}: There is a small chance of Peach pulling a [[Bob-omb]] using [[Vegetable]]. She can perform a Reverse Hyrule Jump by allowing it to explode on her. However, since the chance of pulling a Bob-omb is so low, it is impractical in combat.
*{{SSBB|Pikachu}}: A combination of  [[Skull Bash]] and a midair jump, finishing with [[Quick Attack]].
*{{SSBB|Pit}}: A combination of his three midair jumps, glide, and/or [[Wings of Icarus]]. Pit can perform the Reverse Hyrule Jump by using Wings of Icarus alone.
*{{SSBB|R.O.B.}}: A combination of his jumps, his [[back aerial]], his [[down aerial]], and [[Robo Burner]].
*{{SSBB|Snake}}: He can use his [[C4]] bomb recovery to allow him to regain his [[Cypher]]. His bomb recovery can be repeated until necessary.
*{{SSBB|Sonic}}: He can use his midair jumps so that he is touching the ceiling, then "climb" the ceiling using his [[Homing Attack]] repeatedly against the ceiling, which will cause him to bounce off slightly and allows him to move a small horizontal distance. He can finish with a [[Spring Jump]].
*{{SSBB|Toon Link}}: The same bomb recovery as Link's, but he can perform it at mid percents due to his better vertical recovery.
*{{SSBB|Wario}}: His midair jump, [[Wario Bike]], and a fully charged [[Wario Waft]], followed with [[Corkscrew]].
*{{SSBB|Yoshi}}: Yoshi must perform his [[Super Jump (Yoshi)|Super Jump]], which allows him to use his double jump twice, combined with some [[Egg Throw]]s.
*{{SSBB|Zero Suit Samus}}: Her [[Flip Jump]], midair jump, and [[Plasma Wire]].
 
===In {{forwiiu}}===
*{{SSB4|Bowser Jr.}}: Midair jump, [[Clown Kart Dash]], cancel with jump, [[Abandon Ship!]].
*{{SSB4|Diddy Kong}}: [[Monkey Flip]] after jump, midair jump, followed by a well aimed fully charged [[Rocketbarrel Boost]] at the top of the midair jump.
*{{SSB4|Duck Hunt}}: Midair jump, [[Duck Jump]].
*{{SSB4|Falco}}: Rising full hop forward aerial, interrupt the attack with midair jump, [[Fire Bird]]. Very difficult to pull off.
*{{SSB4|Greninja}}: [[Shadow Sneak]], midair jump, [[Hydro Pump]].
*{{SSB4|Jigglypuff}}: Five midair jumps.
*{{SSB4|Kirby}}: Five midair jumps, followed by a reversed [[Final Cutter]] (grab the ledge when facing left). Some copy abilities can aid recovery such as [[Mach Tornado]] or [[Monado Arts]].
*{{SSB4|King Dedede}}: All four midair jumps followed by a well aimed [[Super Dedede Jump]]
*{{SSB4|Link}}: Can pull a bomb to use his bomb recovery. He must use his midair jump and Spin Attack, and when the bomb explodes, he can use Spin Attack again to reach the ledge. Work with Link at mid percentage and above.
*{{SSB4|Lucario}}: Midair jump followed by a carefully directed [[Extreme Speed]], even at 0%.
*{{SSB4|Luigi}}: Jumped [[Green Missile]], midair jump into immediate [[Luigi Cyclone]], [[Super Jump Punch]].
*{{SSB4|Meta Knight}}: Five midair jumps, followed by [[Shuttle Loop]].
*{{SSB4|Mewtwo}}: [[Confusion]], midair jump, [[Teleport]].
*{{SSB4|Mega Man}}: Bomb recovery using [[Crash Bomber]] at the ledge, and when bomb explodes, he can use [[Rush Coil]], midair jump, followed by wall jump to reach the ledge. Works only above 160%.
*{{SSB4|Ness}} and {{SSB4|Lucas}}: Midair jump, [[PK Thunder]] 2 to hit a ceiling & initiate PK Thunder 2 again during the bounce to reach the ledge.
*{{SSB4|Olimar}}: Midair jump, [[Winged Pikmin]]. Works even with three Pikmin.
*{{SSB4|Pac-Man}}: Midair jump, [[Power Pellet]] angled upwards (but not to make him hit the ceiling), [[Pac-Jump]].
*{{SSB4|Palutena}}: [[Lightweight]], midair jump, [[Warp]].
*{{SSB4|Peach}}: There are currently two ways for Peach to perform the jump:
**The first method, is performed by Peach pulling a Bob-omb using [[Vegetable]]. She can perform a Reverse Hyrule Jump by allowing it to explode on her. However, since the chance of pulling a Bob-omb is so low, it is impractical in combat.
**The second method, is performed by midair jump, float, followed by [[Peach Parasol|Parasol High Jump]].
*{{SSB4|Pikachu}}: Using [[Skull Bash]] to gain horizontal distance, followed by a midair jump, then finishing with a carefully aimed [[Quick Attack]]
*{{SSB4|Pit}} and {{SSB4|Dark Pit}}: Three midair jumps followed by a carefully aimed [[Power of Flight]].
*{{SSB4|R.O.B.}}: Midair jump, [[Robo Burner]].
*{{SSB4|Rosalina & Luma}}: Midair jump followed by a carefully aimed [[Launch Star]].
*{{SSB4|Sheik}}: [[Bouncing Fish]], midair jump, [[Vanish]].
*{{SSB4|Shulk}}: [[Monado Arts]] to jump mode, midair jump, [[Air Slash]].
*{{SSB4|Sonic}}: [[Spin Dash]] after jump then cancel with a midair jump, [[Spring Jump]], then finally Wall Jump to grab the ledge.
*{{SSB4|Toon Link}}: Similar to Link's except he can perform at low percentage due to his better vertical recovery.
*{{SSB4|Villager}}: Midair jump, [[Balloon Trip]].
*{{SSB4|Wario}}: Midair jump, [[Wario Bike]], dismount, [[Corkscrew]].
*{{SSB4|Wii Fit Trainer}}: Midair jump, [[Header]], a mashed [[Super Hoop]].
*{{SSB4|Zero Suit Samus}}: [[Flip Jump]], midair jump, [[Boost Kick]].
 
==Down Under Jump==
[[File:Down Under Jump Snake Brawl.gif|thumb|right|{{SSBB|Snake}} performing the Down Under Jump in ''Brawl'' using his C4 [[bomb recovery]].]]
[[File:SSBM Pikachu Down Under Jump.gif|thumb|{{SSBM|Pikachu}} performing a Down Under Jump in ''Melee''.]]
[[File:SSBB Kirby Reverse Down Under Jump.gif|thumb|{{SSBB|Kirby}} performing a Reverse Down Under Jump in ''Brawl''.]]
The '''Down Under Jump''' is another jump that can be attempted on the Temple stage. It is performed by jumping off the left of the bottom-left landmass, underneath the spike protruding from it, coming back up, and grabbing the left edge of the bottom platform.
 
In ''Melee'', ten characters can perform this jump: Pikachu, Pichu, Jigglypuff, Mewtwo, Kirby, Ice Climbers (although the secondary climber dies), Samus and Luigi. Link and Young Link can also perform the jump using their bomb recovery.
 
In ''Brawl'', thirty characters can perform this jump; Sonic, Charizard, Lucario, Meta Knight, Kirby, R.O.B., Pit, Toon Link, Jigglypuff, Ness, Lucas, Samus, Zero Suit Samus, Captain Falcon, Pikachu, Diddy Kong, Marth, Wolf, Zelda, Squirtle, Ice Climbers (like in ''Melee'', the secondary climber dies), King Dedede, Luigi, Mario, Mr. Game and Watch, and Wario. Additionally, Snake, Link, and Peach can perform the Down Under Jump by damaging themselves with their bombs.
 
===Reverse Down Under Jump===
The '''Reverse Down Under Jump''' is performing this move in the other direction, moving right from the platform to under the spike and grabbing the left edge of the landmass while moving up. Nineteen ''Brawl'' characters can perform the Reverse Down Under Jump; Sonic, Lucario, Meta Knight, Kirby, R.O.B., Pit, Luigi, Lucas, Wario, Samus, Charizard, Pikachu, Jigglypuff and Toon Link. Additionally, Peach, Snake, King Dedede, and Link can perform the jump by damaging themselves with a C4 or Bomb, at high damage percentages.


==Other jumps==
The most well-known Hyrule Jump involves crossing the stage from its upper-right [[ledge]] to its bottom-most platform, with all characters in the games able to perform this maneuver with varying degrees of difficulty. Variants to the Hyrule Jump also exist such as the '''Reverse Hyrule Jump''', which involves traveling the same path backwards, and other routes around the stage; these alternate routes, however, are more specialised and can only be performed by smaller pools of characters.
A "full circle jump" is a jump that goes all the way around the temple. As of now, only {{SSBB|Meta Knight}}, {{SSBB|Wario}} as [[Wario-Man]], {{SSBB|Pit}}, and {{SSBB|Snake}} (by using his [[bomb recovery]]) have been shown to be able to do this without landing. {{SSBB|Charizard}} and {{SSBB|Luigi}}, along with these characters, can do a "half circle jump", which is a combination of the Hyrule Jump and the down under jump, going from the far-right edge to the left edge of the "fight club".
{{SSBB|Sonic}} and {{SSBB|Wario}} can go from the upper left of the stage to the platform where the Hyrule Jump ends.
Jumping under other stages can also be done. The most notable is the [[Final Destination jump]]. Other stages can also be used for these kind of stunts, such as [[New Pork City Jump|New Pork City]], and [[Corneria]].


==Trivia==
Temple has historically been universally banned in the competitive ruleset in all of its appearances, and the stage is almost never used, even with the [[Gentleman's Clause]]. As such, the Hyrule Jump is almost never seen in competitive gameplay.  
*A tiny and light {{SSBB|Samus}} can perform any stage jump, as her down special causes her to gain height and can be repeated indefinitely.
*A tiny and light {{SSBB|R.O.B.}} can also perform any stage jump, as his down aerial causes him to gain height and can be repeated indefinitely.
*In ''Brawl,'' many characters with fast falling speeds (most notably {{SSBB|Falco}}) can perform any stage jump by fastfalling, down throwing a [[Green Shell]], catching, and repeating, in a technique known as [[Shell hopping]].
*If Peach wears a [[Bunny Hood]], she can perform a reverse Hyrule Jump.


==External links==
==External links==
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* [http://www.youtube.com/watch?v=Qy-86WAnFwc Falco performing the full circle jump using shell hopping]
* [http://www.youtube.com/watch?v=Qy-86WAnFwc Falco performing the full circle jump using shell hopping]
* [https://www.youtube.com/watch?v=nSnwe8-2Fds Which characters can do the Reverse Hyrule Jump in Wii U]
* [https://www.youtube.com/watch?v=nSnwe8-2Fds Which characters can do the Reverse Hyrule Jump in Wii U]
* [https://youtu.be/A5e53T_Ms-s Which characters can do the Reverse Hyrule Jump in Ultimate]
* [https://www.youtube.com/watch?v=96kPDMrl0sk Who Can Really Make The Reverse Hyrule Temple Jump - Ultimate DLC up to Pyra/Mythra]


[[Category:Unofficial lingo]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4-Wii U)]]
[[Category:Techniques (SSB4-Wii U)]]
[[Category:Techniques (SSBU)]]

Latest revision as of 20:36, April 14, 2021

Link performing a Hyrule Jump in Melee.
Link performing a Hyrule Jump in Melee.
A Hyrule Jump with ROB in Brawl.
R.O.B. performing a Hyrule Jump in Brawl.

The Hyrule Jump, sometimes referred to as Temple Crossing, refers to the act of performing a specialised stage jump on the Hyrule Temple stage. It is possible in all games (Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Wii U, Super Smash Bros. Ultimate) where Temple is present.

The most well-known Hyrule Jump involves crossing the stage from its upper-right ledge to its bottom-most platform, with all characters in the games able to perform this maneuver with varying degrees of difficulty. Variants to the Hyrule Jump also exist such as the Reverse Hyrule Jump, which involves traveling the same path backwards, and other routes around the stage; these alternate routes, however, are more specialised and can only be performed by smaller pools of characters.

Temple has historically been universally banned in the competitive ruleset in all of its appearances, and the stage is almost never used, even with the Gentleman's Clause. As such, the Hyrule Jump is almost never seen in competitive gameplay.

External links[edit]