Super Smash Bros. series
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Griefing: Difference between revisions

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*Constant use of self-damaging moves such as many explosives simply to damage teammates.
*Constant use of self-damaging moves such as many explosives simply to damage teammates.
*With [[team attack]] on, trying to KO teammates.
*With [[team attack]] on, trying to KO teammates.
*Simply being useless, e.g. not taking any actions, or doing nothing but [[taunt]]ing.
*Simply being useless, e.g. not taking any actions or doing nothing but [[taunt]]ing.
*Choosing an abnormally large stage such as [[Temple]] in combination with a fast moving character such as [[Sonic]] or [[Fox]], to constantly and safely [[Camping#Circle camping|run away from the opponent.]]
*Choosing an abnormally large stage such as [[Temple]] in combination with a fast moving character such as [[Sonic]] or [[Fox]] to constantly and safely [[Camping#Circle camping|run away from the opponent.]]
*Repeatedly using [[Pokémon Change]] with the {{SSBB|Pokémon Trainer}} in [[wi-fi|online play]] to [[lag]] the game.
*Repeatedly using [[Pokémon Change]] with the {{SSBB|Pokémon Trainer}} in [[wi-fi|online play]] to [[lag]] the game.
*Exclusively teaming up on a player in a free for all, especially if one player specifically uses ineffective moves that serve to annoy the teamed on player (such as [[Water Gun]]), and distract them from the other player(s) teaming up on them.
*Ganging up on a player in a free for all, especially if one player specifically uses ineffective moves (such as [[Water Gun]]) to just annoy the victim and distract them from the other players.
*Causing a [[taunt match]] and enforcing it by teaming up on any player trying to have a serious match.
*Causing a [[taunt match]] and enforcing it by ganging up on any player trying to have a serious match.
*Utilising a tactic that causes a specific combatant to avoid taking damage, such as the [[Infinite Dimensional Cape]], and shell hopping with {{SSBB|Falco}}.
*Abusing tactics that cause a specific combatant to avoid taking damage, such as the [[Infinite Dimensional Cape]] and [[shell hopping]] with {{SSBB|Falco}}.
*Usage of hacks to desynchronize online participants.
*Employing [[hacks]] to desynchronize online participants.


Griefing is especially common in [[Basic Brawl]], as the anonymity, complete lack of control over the match rules, free for alls being mandatory, and no restriction over stage and item selection, creates unideal conditions for serious matches that are ripe for griefers to abuse. This is one of the main criticisms players have of Basic Brawl, as many find it unenjoyable, without griefing themselves.
Griefing is especially common in [[Basic Brawl]], as the combination of anonymity, complete lack of control over the match rules, free for alls being mandatory, and no restriction over stage and item selection, creates conditions unideal for serious matches and ripe for griefers to abuse. This is one of the main criticisms players have of Basic Brawl, as many find it unenjoyable for those choosing not to resort to griefing themselves.


Unlike in ''Brawl''{{'}}s wi-fi mode, where it was entirely unmoderrated, the wi-fi mode for ''[[Smash 4]]'' allows the reporting of griefers, which can result in them being banned from playing on the game's wi-fi modes.
Unlike ''Brawl''{{'}}s wi-fi mode, which was entirely unmoderated, the one in  ''[[SSB4]]'' allows the reporting of griefers, which can result in them being banned from playing online.


[[Category:Terms]]
[[Category:Terms]]

Revision as of 12:53, February 1, 2015

Griefing is the act of intentionally ruining other players' experience with a game. Seen in almost all co-operative multiplayer games, it entails a variety of acts aimed at causing one's own team to lose or making the game not fun for opponents.

Griefing in the Super Smash Bros. series generally consists of:

  • Self-destructing repeatedly and using share stocks to deprive others on the team of their stocks.
  • Constant use of self-damaging moves such as many explosives simply to damage teammates.
  • With team attack on, trying to KO teammates.
  • Simply being useless, e.g. not taking any actions or doing nothing but taunting.
  • Choosing an abnormally large stage such as Temple in combination with a fast moving character such as Sonic or Fox to constantly and safely run away from the opponent.
  • Repeatedly using Pokémon Change with the Pokémon Trainer in online play to lag the game.
  • Ganging up on a player in a free for all, especially if one player specifically uses ineffective moves (such as Water Gun) to just annoy the victim and distract them from the other players.
  • Causing a taunt match and enforcing it by ganging up on any player trying to have a serious match.
  • Abusing tactics that cause a specific combatant to avoid taking damage, such as the Infinite Dimensional Cape and shell hopping with Falco.
  • Employing hacks to desynchronize online participants.

Griefing is especially common in Basic Brawl, as the combination of anonymity, complete lack of control over the match rules, free for alls being mandatory, and no restriction over stage and item selection, creates conditions unideal for serious matches and ripe for griefers to abuse. This is one of the main criticisms players have of Basic Brawl, as many find it unenjoyable for those choosing not to resort to griefing themselves.

Unlike Brawl's wi-fi mode, which was entirely unmoderated, the one in SSB4 allows the reporting of griefers, which can result in them being banned from playing online.