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Greninja (SSB4)/Up smash: Difference between revisions

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(→‎Update History: This is the first time where I've seen a change that was in the vanilla Wii U version which would then be changed again for version 1.0.4/1.0.1.)
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==Update History==
==Update History==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
'''{{GameIcon|ssb4-wiiu}} 1.0.0'''
*{{nerf|First hit's radius decreased|6.5|5.}}
*{{nerf|Ending lag (FAF 42 → 50)}}
*{{nerf|Clean second hit's center radius decreased|7|6.}}
 
*{{nerf|Clean second hit (ID 1-4) deals 2% less damage|{{ChargedSmashDmgSSB4|13}}|{{ChargedSmashDmgSSB4|11}}.}}
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1'''
*{{nerf|Clean second hit (ID 1, 2) Y-offsets lowered|-5|-4.}}
*{{nerf|Ending lag (FAF 42 {{GameIcon|ssb4-3DS}}/50 {{GameIcon|ssb4-wiiu}} → 52)}}
*{{nerf|Late up smash's second hit deals 1% less damage|{{ChargedSmashDmgSSB4|11}}|{{ChargedSmashDmgSSB4|10}}.}}
*{{nerf|First hit hitbox size (6.5u → 5u)}}
*{{nerf|Clean second hit sweetspot size (7u → 6u).}}
*{{nerf|Second hit clean sourspot damage ({{ChargedSmashDmgSSB4|13}} {{ChargedSmashDmgSSB4|11}})}}
*{{nerf|Clean second hit far hits y offset (-5 -4).}}
*{{nerf|Late second hit damage ({{ChargedSmashDmgSSB4|11}} {{ChargedSmashDmgSSB4|10}}).}}


'''{{GameIcon|ssb4}} [[1.1.3]]'''
'''{{GameIcon|ssb4}} [[1.1.3]]'''
*{{buff|Second hit (ID 0) knockback scaling increased|103|104.}}
*{{buff|Second hit sweetspot knockback scaling (103 104).}}


==Hitboxes==
==Hitboxes==

Revision as of 16:49, August 25, 2022

Hitbox visualization showing Greninja's up smash.

Overview

Two reverse gripped outward arcing slashes while wielding two katanas made of water. The move consists of two hits: a double stab upwards followed by an outward rip. Its sweetspot is the initial upward stab, which chains directly into the second hit. It has very high power, KOing at around 98% and is Greninja's strongest finisher, despite being nerfed. The outward slashes are easier to connect from the side with due to their range but are much weaker, KOing at 125% at the edge. The sweetspot is useful for aerial protection or covering ledge jump options, and the outward rip can be used in the same fashion as a down smash.

Update History

Super Smash Bros. for Wii U 1.0.0

  • Nerf Ending lag (FAF 42 → 50)

Super Smash Bros. for Nintendo 3DS 1.0.4/Super Smash Bros. for Wii U 1.0.1

  • Nerf Ending lag (FAF 42 Super Smash Bros. for Nintendo 3DS/50 Super Smash Bros. for Wii U → 52)
  • Nerf First hit hitbox size (6.5u → 5u)
  • Nerf Clean second hit sweetspot size (7u → 6u).
  • Nerf Second hit clean sourspot damage (13%11%)
  • Nerf Clean second hit far hits y offset (-5 → -4).
  • Nerf Late second hit damage (11%10%).

Super Smash Bros. 4 1.1.3

  • Buff Second hit sweetspot knockback scaling (103 → 104).

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 5% 0 Autolink angle (366) 30 120 0 5.0 0 0.0 27.0 0.0 1.0x 1.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Hit 2 (clean)
0 0 14% 0 AngleIcon90.png 30 104 0 6.0 0 0.0 27.0 0.0 1.0x 1.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 11% 0 AngleIcon44.png 30 100 0 4.7 25 0.0 -4.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 11% 0 AngleIcon44.png 30 100 0 4.7 24 0.0 -4.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
3 0 11% 0 AngleIcon44.png 30 100 0 3.5 25 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
4 0 11% 0 AngleIcon44.png 30 100 0 3.5 24 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Hit 2 (late)
1 0 10% 0 AngleIcon40.png 30 98 0 3.2 0 0.0 8.0 12.0 1.0x 1.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing

Charges between 8-9
First hit 12-17
Second hit (clean) (sweet) 18
Second hit (clean) (sour) 18-20
Second hit (Late) 21
Interruptible 52
Animation length 67
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeM).png FrameIcon(HitboxChangeE).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png