Green Shell glitch

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The reason given for the merge is: Recursive freeze frames are all the glitch is. (Discuss)
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A glitch occurs in SSB where a player uses Mario, Samus or Luigi's third jump, or a Mario Tornado on an unmoving opponent lying on a pile of Green Shells. This effectively gives the opponent 999% damage and in the case of Mario's Up-B, instantly K.O.'s the enemy.

How to preform the glitch

Characters

Items

  • Maximum Green Shells that can be spawned

Stage(s)

  • Any stage

Mode

  • Training Mode

Performing the Glitch

Start by getting close to your opponent while they are set on Stand. While you are in front of your opponent, bring up the menu and spawn as many Green Shells as you can. Make sure they are very near to your opponent. Once they are spawned, use Mario's, Luigi's, or Samus' Up Special or Mario's Mario Tornado and the game will have appeared to be frozen, but the sound of the game and from the attack progresses and the small circles still move away from your and your opponent. The damage will pile up to 999% and the Combo as well for time being the Green Shells are present. After a few minutes the Shells will start to disappear one by one. Once the last Shell is gone, the executed move will finish from the first frame of the attack onto the last frame. The aftermath of the attack onto the opponent with maximum damage will depend on the attack used on the opponent.

Trivia

Gallery