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GameShark: Difference between revisions

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*You are able to make CPUs walk, run, stop, or attack.
*You are able to make CPUs walk, run, stop, or attack.
**There is also a "demo" option that makes the player literally do nothing. The animation won't play and you can't attack or touch it.
**There is also a "demo" option that makes the player literally do nothing. The animation won't play and you can't attack or touch it.
 
===System Debug===
==Uses in [[Project 64k]] and Mupen 64K==
==Uses in [[Project 64k]] and Mupen 64K==
Gameshark is used often in emulators to unlock characters and stages instantly, as it is usually difficult to save with emulators in online play. To solve this, the "unlock all characters" and "[[Mushroom Kingdom (SSB)|Mushroom Kingdom]]" (to unlock item switch) cheats are switched back off and on at the beginning of the match. Failure to do this usually causes a [[desynch]], as the first player is playing with a different set of codes than the second player and so on.
Gameshark is used often in emulators to unlock characters and stages instantly, as it is usually difficult to save with emulators in online play. To solve this, the "unlock all characters" and "[[Mushroom Kingdom (SSB)|Mushroom Kingdom]]" (to unlock item switch) cheats are switched back off and on at the beginning of the match. Failure to do this usually causes a [[desynch]], as the first player is playing with a different set of codes than the second player and so on.

Revision as of 10:22, July 29, 2013

Using GameShark codes in SSB64.
The result of using several GameShark codes simultaneously. Here, the device can make Non-playable characters playable on a playable stage. From left to right: Metal Mario, Polygon Captain Falcon, Master Hand, and Giant Donkey Kong on Saffron City.
A physical GameShark device for use with the Nintendo 64.

The GameShark is a cheating device designed for the Nintendo 64 console; it was not released for later Nintendo systems. GameShark is frequently used to hack Super Smash Bros, similar to how the Action Replay is used to hack into Super Smash Bros. Melee. Apart from simply cheating at the game, it is useful for accessing content that is not normally available. Common examples include fighting in stages (such as Final Destination, the "demo" stage, or even beta versions of Kirby's level) and playing as characters (Metal Mario, Master Hand, Giant DK, or a Fighting Polygon) that cannot be accessed normally.

It was orignally designed for the Playstation and the Sega Saturn, but has been created for many other consles.

Unfortunately, the use of Gameshark with Smash Bros. also triggers a glitch that forces the player to play as Mario in single-player mode, even after the Gameshark has been removed. The only known way to undo this is to erase the game data.

Abilities in Super Smash Bros.

An icon for denoting incomplete things.

By using a GameShark for Super Smash Bros., a player can do the following things:

Characters

Users are able to play as non-playable characters using this this device. It includes:

Stages

Other Features

  • You have the ability to see the Congratulations screens of every character in the game.
  • You can adjust the Damage Percentage of every player.
  • You can go to any stage of 1P mode.
  • You are able to make CPUs walk, run, stop, or attack.
    • There is also a "demo" option that makes the player literally do nothing. The animation won't play and you can't attack or touch it.

System Debug

Uses in Project 64k and Mupen 64K

Gameshark is used often in emulators to unlock characters and stages instantly, as it is usually difficult to save with emulators in online play. To solve this, the "unlock all characters" and "Mushroom Kingdom" (to unlock item switch) cheats are switched back off and on at the beginning of the match. Failure to do this usually causes a desynch, as the first player is playing with a different set of codes than the second player and so on.


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