Hitbox visualization showing Fox's down smash.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 14.0% 0   Standard 30 75 0   5.2 kneer 3.5 -0.5 0.0 1.0× 1.0× 35%               Kick   All All            
1 0 0 14.0% 0   Standard 30 75 0   5.2 kneel 3.5 -0.5 0.0 1.0× 1.0× 35%               Kick   All All            
2 0 0 12.0% 0   Standard 30 75 0   4.0 kneer 0.0 0.0 0.0 1.0× 1.0× 35%               Kick   All All            
3 0 0 12.0% 0   Standard 30 75 0   4.0 kneel 0.0 0.0 0.0 1.0× 1.0× 35%               Kick   All All            

TimingEdit

Charges between 2-3
Legs intangible 6-7
Hitboxes 6-7
Interruptible 53
Animation length 64
Hitboxes                                                                                                                                 
Legs                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible

TriviaEdit

  • This move has a 35% chance to trip. However, the ID 0 and 1 hitboxes can only cause it on slants due to their launch angle.