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Falco (SSBM)/Forward aerial

< Falco (SSBM)
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OverviewEdit

 
Hitbox duration of Falco's forward aerial.

Falco does five consecutive kicks in front of himself. The move has a very long duration, and it is difficult to connect all of the hits. In addition, the move can cause occasional SD's if carelessly used offstage. However, despite the move being very punishable if whiffed, it is a great way to rack up damage on floaty characters, and using the first hit before landing can also lead into moves such as a down aerial on such light characters.


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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 9% 0   10 100 0 5.15592 13 0.0 0.0 0.0             Kick
1 0 9% 0   10 100 0 5.15592 13 4.6872 0.0 0.0             Kick
Hit 2
0 0 8% 0   10 100 0 4.655952 7 0.0 0.0 0.0             Kick
1 0 8% 0   10 100 0 4.655952 7 4.6872 0.0 0.0             Kick
Hit 3
0 0 7% 0   10 100 0 4.655952 13 0.0 0.0 0.0             Kick
1 0 7% 0   10 100 0 4.655952 13 4.6872 0.0 0.0             Kick
Hit 4
0 0 5% 0   10 100 0 4.655952 7 0.0 0.0 0.0             Kick
1 0 5% 0   10 100 0 4.655952 7 4.6872 0.0 0.0             Kick
Hit 5
0 0 3% 0   50 100 0 4.655952 13 0.0 0.0 0.0             Kick
1 0 3% 0   50 100 0 4.655952 13 3.906 0.0 0.0             Kick

TimingEdit

AttackEdit

Initial autocancel 1-5
Hitboxes 6-8, 16-18, 24-26, 33-35, 43-45
Ending autocancel 49-
Interruptible 53
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Animation length 22
L-cancelled animation length 11
Normal                                             
L-cancelled                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible

Similar movesEdit