Edge sweet spot: Difference between revisions
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==See Also== | ==See Also== | ||
*[[Recovery]] | *[[Recovery]] | ||
*[[Sweet spot (hitbox)]] | |||
[[Category:Terms]] | [[Category:Terms]] |
Revision as of 08:35, March 8, 2009
The sweet spot of a ledge is the furthest point from the edge at which a character can still grab the edge. This is normally in reference to a recovery move such as up B. This distance varies for different characters, with some characters such as Captain Falcon and Ganondorf being unable to sweetspot. Other characters such as Dr. Mario can sweetspot from far away.
Players try to sweet spot the edge when recovering to make edge-guarding more difficult, and therefore Guard Breaking easier. Sweet spotting avoids most ground attacks by recovering too low to be hit, and if they are hit it makes ledge-teching much easier. It also offers the standard advantages of grabbing a ledge such as invincibility frames. However, sweet-spotters are vulnerable to Edge-hogging.