Edge sweet spot: Difference between revisions
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The '''sweet spot''' of a ledge is the furthest point from the edge at which a character can still grab the edge | The '''sweet spot''' of a ledge is the furthest point from the edge at which a character can still grab the edge. This is normally in reference to a [[recovery]] move such as [[up B]]. This distance varies for different characters, with some characters such as [[Captain Falcon (SSBM)]] and [[Ganondorf (SSBM)]] being unable to sweetspot. Other characters such as [[Dr. Mario (SSBM)]] can sweetspot from far away. | ||
Players try to sweet spot the edge when recovering to make [[edge-guarding]] more difficult. Sweet spotting avoids most ground attacks as they recover too low to be hit, and if they are hit it makes [[Wall tech | ledge-teching]] much easier. It also offers the standard advantages of grabbing a [[ledge]] such as invincibility frames. | |||
==See Also== | |||
*[[Recovery]] | |||
[[Category:Terms]] | [[Category:Terms]] |
Revision as of 01:39, July 9, 2008
The sweet spot of a ledge is the furthest point from the edge at which a character can still grab the edge. This is normally in reference to a recovery move such as up B. This distance varies for different characters, with some characters such as Captain Falcon (SSBM) and Ganondorf (SSBM) being unable to sweetspot. Other characters such as Dr. Mario (SSBM) can sweetspot from far away.
Players try to sweet spot the edge when recovering to make edge-guarding more difficult. Sweet spotting avoids most ground attacks as they recover too low to be hit, and if they are hit it makes ledge-teching much easier. It also offers the standard advantages of grabbing a ledge such as invincibility frames.