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Dr. Mario (SSBM)/Back aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Dr Mario Back Aerial Hitbox Melee.gif|thumb|The hitbox of Dr. Mario's bair.]]
[[File:Dr Mario Back Aerial Hitbox Melee.gif|thumb|The hitbox of Dr. Mario's bair.]]
Dr. Mario does a backwards drop kick. It is a great move for [[edgeguarding]] because it sends opponents on a 28 degree [[semi-spike]] trajectory, with little lag, fast startup, and high base knockback (43). Dr. Mario can also easily attack with this offstage twice, and still recover, despite his poor [[recovery]]. The move is fairly useful for [[combo]]s as well.
Dr. Mario does a backwards drop kick. It is an optimal move for [[edgeguarding]] because it sends opponents on a 28 degree [[semi-spike]] trajectory with little lag, fast startup, and high base knockback. Dr. Mario can also easily attack with this offstage twice and still recover, despite his poor [[recovery]]. The move is fairly useful for [[combo]]s as well.
 
{{competitive expertise}}


==Hitboxes==
==Hitboxes==
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|ks=65
|ks=65
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=70
|bn=70
|xpos=3.2
|xpos=800
|effect=Normal
|effect=Normal
|slvl=L
|slvl=L
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|ks=65
|ks=65
|fkv=0
|fkv=0
|r=4.8
|r=1200
|bn=69
|bn=69
|xpos=1.6
|xpos=400
|effect=Normal
|effect=Normal
|slvl=L
|slvl=L
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=70
|bn=70
|xpos=3.2
|xpos=800
|effect=Normal
|effect=Normal
|slvl=M
|slvl=M
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4.8
|r=1200
|bn=69
|bn=69
|xpos=1.6
|xpos=400
|effect=Normal
|effect=Normal
|slvl=M
|slvl=M
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!Animation length
!Animation length
|28
|28
|-
!Interruptible
|29
|}
|}


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|-
|-
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=13}}{{FrameStrip|t=Autocancel|c=10}}
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=13}}{{FrameStrip|t=Autocancel|c=10}}
|}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
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|-
|-
|L-cancelled {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=9}}
|L-cancelled {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=9}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}
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[[Category:Dr. Mario (SSBM)]]
[[Category:Dr. Mario (SSBM)]]
[[Category:Back aerials (SSBM)]]
[[Category:Back aerials (SSBM)]]
[[Category:Semi-spikes (SSBM)]]

Latest revision as of 16:50, December 9, 2017

Overview[edit]

The hitbox of Dr. Mario's bair in Melee.
The hitbox of Dr. Mario's bair.

Dr. Mario does a backwards drop kick. It is an optimal move for edgeguarding because it sends opponents on a 28 degree semi-spike trajectory with little lag, fast startup, and high base knockback. Dr. Mario can also easily attack with this offstage twice and still recover, despite his poor recovery. The move is fairly useful for combos as well.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 8% 0 AngleIcon28.png 43 65 0 3.5154 70 3.1248 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 8% 0 AngleIcon28.png 43 65 0 4.6872 69 1.5624 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late
0 0 7% 0 Sakurai angle 20 100 0 3.5154 70 3.1248 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 7% 0 Sakurai angle 20 100 0 4.6872 69 1.5624 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Attack[edit]

Initial autocancel 1-5
Clean hit 6-8
Late hit 9-16
Ending autocancel 19-
Animation length 28
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 18
L-cancelled animation length 9
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel

Similar moves[edit]