Double-Edge Dance: Difference between revisions

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[[Image:Roy's Double Edge Dance Move.jpg|thumb|One of the consecutive slashes from Roy's double edge dance technique]]
[[Image:Roy's Double Edge Dance Move.jpg|thumb|One of the consecutive slashes from Roy's double edge dance technique]]
'''Double-Edge Dance''', often abbreviated '''DED''', is [[Roy]]'s [[Forward B]] attack. After the initial forward+b, the player can input up to 3 more combinations of a direction (forward, down, up, or neutral) and b to create a combo of up to four hits. This move is often considered one of Roy's best. Neutral creates the same attack as Forward during this combo. And the second strike only has moves for Neutral/Forward and Up (Down is the same as Neutral/Forward). This attack is basically the same as [[Marth]]´s [[Dancing Blade]].
'''Double-Edge Dance''', often abbreviated '''DED''', is [[Roy]]'s [[Forward B]] attack. After the initial forward+b, the player can input up to 3 more combinations of a direction (forward, down, up, or neutral) and b to create a combo of up to four hits. This move is often considered one of Roy's best. Neutral creates the same attack as Forward during this combo. And the second strike only has moves for Neutral/Forward and Up (Down is the same as Neutral/Forward). This attack is the clone of[[Marth]]´s [[Dancing Blade]].


==Notes/Strategies==
==Notes/Strategies==

Revision as of 13:21, February 26, 2009

Double edge dance
One of the consecutive slashes from Roy's double edge dance technique

Double-Edge Dance, often abbreviated DED, is Roy's Forward B attack. After the initial forward+b, the player can input up to 3 more combinations of a direction (forward, down, up, or neutral) and b to create a combo of up to four hits. This move is often considered one of Roy's best. Neutral creates the same attack as Forward during this combo. And the second strike only has moves for Neutral/Forward and Up (Down is the same as Neutral/Forward). This attack is the clone ofMarth´s Dancing Blade.

Notes/Strategies

  • The first two hits of the four hit combo come out no matter how fast you press the buttons. For the third and fourth hits you must wait a few frames in between button presses or else Roy will not perform the attacks. Due to this, the opponent can counter-attack or roll away after the first and second hits if they manage to shield or crouch cancel them.
  • If you input up+b as the third hit of the DED, it will perform a meteor smash. A useful combination when you've got your opponent near the edge is forward+b, up+b, up+b. The second up+b is a mini launcher that sets up for the meteor smash. However, if your opponent is expecting the move it is easily meteor cancelled.
  • Using forward+b as the third hit of the DED provides more knockback than the other third hits. All of the fourth hits are even higher knockback, with the exception of the down+b. The down+B, however is useful against crouch-cancelers and also helps to eat away a shield

Template:Roy Special Moves