SSB4 Icon.png

Donkey Kong (SSB4)/Neutral special/Default

Hitbox visualization showing Donkey Kong's uncharged grounded Giant Punch.
Hitbox visualization showing Donkey Kong's fully charged grounded Giant Punch.
Hitbox visualization showing Donkey Kong's uncharged aerial Giant Punch.
Hitbox visualization showing Donkey Kong's fully charged aerial Giant Punch.
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Overview

Hitboxes

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
No charge (clean)
0 0 12% 0   15 100 0 4.0 16 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
No charge (late)
0 0 10% 0   15 100 0 5.5 16 8.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 10% 0   15 100 0 4.0 16 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 10% 0   15 60 0 3.0 15 -1.5 0.0 0.0 1.0x 1.0x 0%               Punch  
Full charge
0 0 28% 0   10 80 0 5.0 16 8.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 28% 0   10 80 0 5.0 16 -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 28% 0   10 80 0 4.0 15 -1.5 0.0 0.0 1.0x 1.0x 0%               Kick  
3 0 18% 0   10 50 0 3.0 18 1.0 0.0 0.0 1.0x 1.0x 0%               Kick  

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
No charge (clean)
0 0 8% 0   15 100 0 4.0 17 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
No charge (late)
0 0 6% 0   15 100 0 5.5 1 8.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 6% 0   15 100 0 4.0 16 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 6% 0   15 60 0 3.0 15 -1.5 0.0 0.0 1.0x 1.0x 0%               Punch  
Full charge (clean)
0 0 15% 0   40 80 0 5.7 17 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 15% 0   40 80 0 4.0 16 -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 15% 0   40 80 0 3.0 15 -1.5 0.0 0.0 1.0x 1.0x 0%               Kick  
Full charge (late)
0 0 25% 0   10 80 0 6.0 16 8.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 25% 0   10 80 0 5.0 16 -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 25% 0   10 80 0 4.0 15 -1.5 0.0 0.0 1.0x 1.0x 0%               Kick  
3 0 20% 0   10 50 0 3.0 12 1.0 0.0 0.0 1.0x 1.0x 0%               Kick  

Timing

Grounded no charge

Clean hit 18
Late hit 19-20
Arm intangible 4-20
Animation length 62
Hitbox                                                                                                                             
Arm                                                                                                                             

Grounded max charge

Hitboxes 19-20
Super armour 11-20
Interruptible 48
Animation length 62
Hitbox                                                                                                                             
Armour                                                                                                                             

Aerial no charge

Clean hit 18
Late hit 19-20
Arm intangible 4-20
Animation length 62
Hitbox                                                                                                                             
Arm                                                                                                                             

Aerial max charge

Clean hit 18
Late hit 19-20
Super armour 17-20
Animation length 62
Hitbox                                                                                                                             
Armour                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Armour
 
Interruptible