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Donkey Kong (SSB4)/Forward aerial

< Donkey Kong (SSB4)
Revision as of 17:02, April 24, 2018 by Alex the weeb (talk | contribs) (Undid edit by UltraNessDX: low quality)
Hitbox visualization showing Donkey Kong's forward aerial.
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Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 16% 0   20 85 0 5.5 16 8.0 1.1 2.0 1.0x 1.0x 0%               Punch  
1 0 16% 0   20 85 0 4.5 16 3.0 3.0 4.0 1.0x 1.0x 0%               Punch  
Late hit (meteor)
0 0 15% 0   30 100 0 6.0 16 11.0 1.1 2.0 1.0x 1.5x 0%               Kick  
1 0 13% 0   30 100 0 5.0 16 3.0 3.0 4.0 1.0x 1.5x 0%               Kick  

Timing

Attack

Clean hit 18-20
Late hit 21-22
Ending autocancel 78-
Interruptible 56
Animation length 56
                                                                                                               
                                                                                                               

Landing lag

Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible