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Donkey Kong (SSB)/Back aerial

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Overview

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Hitboxes

NTSC-J

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean hit
0 0 15% 0   0 100 0 170 0 0 200 -370           Kick
1 0 15% 0   0 100 0 140 0 0 140 -170           Kick
Late hit
0 0 10% 0   0 100 0 170 0 0 200 -370           Kick
1 0 10% 0   0 100 0 140 0 0 140 -170           Kick

NTSC-U/PAL

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean hit
0 0 15% 0   10 100 0 170 0 0 200 -370           Kick
1 0 15% 0   10 100 0 140 0 0 140 -170           Kick
Late hit
0 0 10% 0   0 100 0 170 0 0 200 -370           Kick
1 0 10% 0   0 100 0 140 0 0 140 -170           Kick

Summary

  •   Clean hit base knockback (0 → 10).

Timing

Initial autocancel 1-7
Clean hit 8-13
Late hit 14-35
Ending auto-cancel 36-
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lag

Animation length 15
L-cancelled animation length 4
Normal                               
L-cancelled                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel