SSBU Icon.png

Diddy Kong (SSBU)/Down aerial

Hitbox visualization showing Diddy Kong's down aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  3.1.0

  •   Down aerial has less startup lag (frame 17 → 15) with identical ending lag, shortening its duration (FAF 49 → 47).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 13.0% 0   Standard 25 110 0   4.5 top 0.0 -6.5 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 10.0% 0   Standard 20 100 0   6.7 top 0.0 -3.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 13.0% 0   Standard 25 110 0   4.5 top 0.0 -6.5 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Initial autocancel 1-14
Clean hit 15
Late hit 16
Ending autocancel 35-
Interruptible 47
Animation length 50
                                                                                                   
                                                                                                   

Landing lagEdit

Interruptible 18
Animation length 44
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible