SSBU Icon.png

Diddy Kong (SSBU)/Back aerial

Hitbox visualization showing Diddy Kong's back aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 0   Backward 30 102 0   5.3 kneer 4.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 9.0% 0   Backward 30 102 0   4.7 kneer 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 9.0% 0   Backward 30 102 0   4.3 legr -1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Hitboxes 5-8
Ending autocancel 20-
Interruptible 31
Animation length 53
                                                                                                         
                                                                                                         

Landing lagEdit

Interruptible 8
Animation length 19
                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible