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Counter Surge: Difference between revisions

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(Not sure if it is true, but can someone test it with Shulk's Power Vision custom compared to Corrin's Counter.)
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It operates similarly to many counter special moves, but it bears several distinctions unique to it. It launches opponents on a vertical trajectory, defends Corrin equally from front and back with water surges as forceful as the countered attack, and Corrin outright evades the attack rather than absorbing it, meaning that nearby opponents can be hit by the missed attacks. Corrin utilizes his Dragon Fang for this attack, morphing into his dragon form as he retaliates.
It operates similarly to many counter special moves, but it bears several distinctions unique to it. It launches opponents on a vertical trajectory, defends Corrin equally from front and back with water surges as forceful as the countered attack, and Corrin outright evades the attack rather than absorbing it, meaning that nearby opponents can be hit by the missed attacks. Corrin utilizes his Dragon Fang for this attack, morphing into his dragon form as he retaliates.


This move deals a minimum of 10% to each opponent struck, and it reflects back x1.3 damage on both sides. By virtue of its nearly purely vertical knockback, it is the 2nd strongest counter in the game (only Shulk's Power Vision custom is the strongest) when the counterattack hits as early as possible, even surpassing {{SSB4|Shulk}}'s [[Vision]] and {{SSB4|Roy}}'s [[Counter]], capable of [[OHKO]]ing any hitbox that deals at least 33% damage.
This move deals a minimum of 10% to each opponent struck, and it reflects back x1.3 damage on both sides. By virtue of its nearly purely vertical knockback, it is the 2nd strongest counter in the game (only Shulk's Power Vision custom is the strongest) when the counterattack hits as early as possible, even surpassing {{SSB4|Shulk}}'s [[Vision]] and {{SSB4|Roy}}'s [[Counter]], capable of [[OHKO]]ing any hitbox that deals at least 33% damage.  However, in the 1.1.5 update, the knockback and active frames of the move have been lessened, making it not nearly as overwhelming.


==Customization==
==Customization==

Revision as of 20:36, March 17, 2016

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This article is about the move for Corrin. For other uses, see Counter (disambiguation). For the general class of moves, see Counterattack.
Counter Surge
Corrin Counter Surge.jpg
Counter Surge in Super Smash Bros. for Wii U.
User Corrin
Universe Fire Emblem

Counter Surge (反竜穿, Dragon Fang Opposition) is Corrin's down special.

Description

It operates similarly to many counter special moves, but it bears several distinctions unique to it. It launches opponents on a vertical trajectory, defends Corrin equally from front and back with water surges as forceful as the countered attack, and Corrin outright evades the attack rather than absorbing it, meaning that nearby opponents can be hit by the missed attacks. Corrin utilizes his Dragon Fang for this attack, morphing into his dragon form as he retaliates.

This move deals a minimum of 10% to each opponent struck, and it reflects back x1.3 damage on both sides. By virtue of its nearly purely vertical knockback, it is the 2nd strongest counter in the game (only Shulk's Power Vision custom is the strongest) when the counterattack hits as early as possible, even surpassing Shulk's Vision and Roy's Counter, capable of OHKOing any hitbox that deals at least 33% damage. However, in the 1.1.5 update, the knockback and active frames of the move have been lessened, making it not nearly as overwhelming.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Counter Surge
CorrinDown1-SSB4.png
"If attacked while in this stance, Corrin turns into a dragon and launches enemies with jets of water."
  1. Counter Surge: Default.

Like the other DLC characters, Corrin has no custom move variations.

Origin

Counter Surge is based on a core element of Fire Emblem gameplay: in all games of the series, when a unit attacks another unit, the targeted unit will perform a counter-attack to strike back at their attacker if they currently have an equipped weapon with a compatible range. In addition, some of the games have a Counter skill that reflects half or all damage (depending on the game, with varying rates of occurrence). Corrin in particular can learn the skill itself in his home game by reclassing into the Oni Chieftain class tree, and his use of his dragon form is reminiscent of their attack pattern while equipped with a dragonstone.

Gallery