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Corrin (SSBU)/Down aerial

< Corrin (SSBU)
Revision as of 18:34, July 9, 2020 by Raul Retana (talk | contribs) (Added update history and rehit rate)
Hitbox visualization showing Corrin's down aerial.
Hitbox visualization showing Corrin's down aerial, when landing.
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Overview

Update History

  3.0.0

  •   Down aerial's looping hits connect more reliably against lightweight characters.

  4.0.0

  •   Down aerial no longer has its downward movement disabled when used out of hitstun.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
0 0 0 2.0% 0   Standard 0 100 15   7.0 top 0.0 2.0 0.0 0.8× 1.0× 0%               Slash   All All             2
1 0 0 2.0% 0   Standard 0 100 80   7.0 top 0.0 2.0 0.0 0.8× 1.0× 0%               Slash   All All             2
2 0 0 2.0% 0   Standard 0 100 35   5.0 top 0.0 -7.5 0.0 0.8× 1.0× 0%               Slash   All All             2
Landing
0 0 0 3.0% 0   Standard 50 110 0   7.0 top 0.0 4.0 4.5 1.0× 1.0× 0%               Slash   All All            
1 0 0 3.0% 0   Standard 50 110 0   7.0 top 0.0 4.0 -4.5 1.0× 1.0× 0%               Slash   All All            
The multihit hitboxes use weight-independent knockback.

Timing

Attack

Initial autocancel 1-11
Hitboxes 12-28
Ending autocancel 41-
Interruptible 52
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lag

Hitbox 1-3
Interruptible 27
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible