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Climhazzard: Difference between revisions

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Cloud thrusts his sword forward, dealing 3% damage. He is then propelled a moderate distance off the ground (this deals 4%). It will not allow edge grabbing until Cloud enters [[helplessness]]. If the button is pressed again, Cloud will fall and slash downward. This downward slash can deal anywhere from 3-8%, has a sweetspot in the center of Cloud's blade for maximum damage, and the worst sourspot immediately in Cloud's body.
Cloud thrusts his sword forward, dealing 3% damage. He is then propelled a moderate distance off the ground (this deals 4%). It will not allow edge grabbing until Cloud enters [[helplessness]]. If the button is pressed again, Cloud will fall and slash downward. This downward slash can deal anywhere from 3-8%, has a sweetspot in the center of Cloud's blade for maximum damage, and the worst sourspot immediately in Cloud's body.


While Cloud is under ''Limit Break'' status (see [[Limit Charge]]), the initial stab deals 6% and the rising slash deals 7%. If Cloud presses the button again, the falling slash will instead deal 8% to all affected targets. This variant has vastly increased vertical height and horizontal maneuverability.
While Cloud is under ''Limit Break'' status (see [[Limit Charge]]), the initial stab deals 6% and the rising slash deals 7%. If Cloud presses the button again, the falling slash will instead deal 8% to all affected targets. This variant has vastly increased vertical height and horizontal maneuverability. It will also [[Edge sweet spot|allow grabbing the ledge while it is in progress]].


Common to both versions, the move will not allow grabbing ledges until it concludes. If Cloud inputs for the falling slash, he cannot grab the ledge until his transition animation pauses (after descending some distance already). This will potentially cause a [[self-destruct]].
Common to both versions, if Cloud inputs for the falling slash, he cannot grab the ledge until his transition animation pauses (after descending some distance already). This will potentially cause a [[self-destruct]].


==Customization==
==Customization==

Revision as of 21:15, December 17, 2015

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Climhazzard
Cloud using Climhazzard.
Cloud using Climhazzard.
User Cloud
Universe Final Fantasy

Climhazzard is Cloud's up special move.

Description

Cloud thrusts his sword forward, dealing 3% damage. He is then propelled a moderate distance off the ground (this deals 4%). It will not allow edge grabbing until Cloud enters helplessness. If the button is pressed again, Cloud will fall and slash downward. This downward slash can deal anywhere from 3-8%, has a sweetspot in the center of Cloud's blade for maximum damage, and the worst sourspot immediately in Cloud's body.

While Cloud is under Limit Break status (see Limit Charge), the initial stab deals 6% and the rising slash deals 7%. If Cloud presses the button again, the falling slash will instead deal 8% to all affected targets. This variant has vastly increased vertical height and horizontal maneuverability. It will also allow grabbing the ledge while it is in progress.

Common to both versions, if Cloud inputs for the falling slash, he cannot grab the ledge until his transition animation pauses (after descending some distance already). This will potentially cause a self-destruct.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

1. Climhazzard
CloudUp1-SSB4.png
"Thrust your sword and then jump into the air. Push the button again for a high-speed downward cut."
  1. Climhazzard: Default.

Like the other DLC characters, Cloud currently lacks custom move variations.

Origin

Climhazzard is Cloud's fourth Limit Break in Final Fantasy VII. When used, Cloud stabs an enemy and then performs a jumping slash that deals very high damage. Unlike in Smash Bros., there is no subsequent downward strike.