Classic Mode (SSB4-Wii U)

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The Wii U version features yet another new variation of Classic Mode. In this take, it plays for as a tournament or elimination style gameplay. Set on a large playing field, the player is allowed to select their opponent based on the available options. Characters defeated can be used as teammates in team battles. After each round, the losers are seen forcibly ejected from the field until only the last few remain. After three battles, another wave of characters (in alt. trophies and equipped with custom specials) will appear, leading to another two rounds. After those are defeated, the player is pitted against the Fighting Mii Team, and finally, the player faces against Master Hand (and at higher intensities, Master Hand with Crazy Hand and possibly Master Core).

During play, a number of other features may influence player choices and results. During all rounds, enemy trophies may show trophy, equipment, coin or Crazy Orders Pass symbols, which can be won from the corresponding opponent. Also during any round, a fighter may suddenly be replaced by a much tougher opponent, such as in giant or metal state, who is guaranteed to be carrying a prize of some kind for victory. However, prizes labelled in this fashion are obtainable only if the player personally defeats the fighter with the label, and are lost if another fighter lands the final blow. In the first three rounds, a rival character is chosen at random, who gets stronger and drops greater prizes the longer the player holds off on confronting them. Also, if there is a team battle, the player gets a chance to choose a fighter that have been previously defeated.

Despite the changes, there are a number of similarities to the 3DS version. All fights begin with two stock, regards of difficulty. The intensity meter is used to set the difficulty, with higher difficulties costing more coins and offering better rewards. Losing and choosing to continue costs some of the accumulated prizes and drops the difficulty by .5. The prize roulette wheel also returns, now including passes for Crazy Orders as a potential prize.

Classic Mode is also available for two players. This is the first Classic Mode where opponents aren't necessarily fought on their home stages.

Rewards

  • Clearing with any character on any difficulty will challenge the player to defeat Falco. Beating him will unlock him.
  • Clearing with five or more characters will challenge the player to defeat Mr. Game & Watch. Beating him will unlock him.
  • Clearing on intensity 2.0 with five or mote characters will unlock the Master Hand trophy.
  • Clearing as Yoshi will unlock the Yoshi masterpiece.
  • Clearing without losing a stock will unlock the Dr Kawashima trophy.
  • Clearing without losing a stock as Little Mac will unlock the Title (Punch Out!!!) music.
  • Clearing in 20 minutes using Olimar will unlock the Mission Mode music.
  • Clearing on intensity 5.5 or higher will challenge the player to defeat Lucina. Beating her will unlock her.
  • Clearing on intensity 5.5 or higher will unlock the Master Core music.
  • Clearing on intensity 5.5 or higher as Kirby will unlock the Kirby's Adventure masterpiece.
  • Clearing on intensity 5.5 or higher without customisations as Wario will unlock the Full Steam Ahead (Spirit Tracks) music.
  • Clearing on intensity 8.0 with two or more characters will unlock the Master Fortress First Wave music.
  • Clearing on intensity 8.0 with three or more characters will unlock the Master Fortress Second Wave music.
  • Clearing on intensity 9.0 without customisations will unlock the Knuckle Joe trophy
  • Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used.
  • By clearing Classic Mode with a character, their Alternate Colored Trophy can become available in the Trophy Shop.
    • Similarly, clearing it as Bowser Jr. can add trophies of the Koopalings and clearing it as Olimar can add a trophy of Alph.

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