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Chrom (SSBU)/Neutral special

< Chrom (SSBU)
Revision as of 03:08, July 14, 2021 by Ultimate Toad (talk | contribs) (Shrinking image)
Hitbox visualization showing Chrom's neutral special, Flare Blade, at low charge.
Hitbox visualization showing Chrom's neutral special, Flare Blade, at max charge.
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Overview

Hitboxes

No Charge

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
No Charge
0 0 0 5.0% 0   Standard 40 110 0   8.7 top 0.0 8.5 to 9.0 15.7 to 15.9 1.0× 1.0× 0%               Kick   All All            
Max Charge
0 0 0 50.0% 30.0   Standard 50 83 0   9.6 top 0.0 10.5 16.0 to 15.7 1.5× 1.0× 0%               Kick   All All            
1 0 0 36.0% 30.0   Standard 50 70 0   17.0 top 0.0 10.5 16.0 to 15.7 1.5× 1.0× 0%               Kick   All All            

Timing

Charges between 11-12
No Charge 21-24
Max Charge 21-25
Interruptible 45
Animation length 78
No Charge                                                                                                                                                             
Max Charge                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible