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Charizard (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Charizard's first jab.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Neutral attack 1 connects into neutral attack 2 more reliably.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.5% 0   Forward 20 30 0   2.4 top 0.0 8.0 4.0 1.4× 1.0× 0%               Slash   All All             +2 frames
1 0 0 2.5% 0   Forward 20 28 0   2.4 top 0.0 8.0 8.0 1.4× 1.0× 0%               Slash   All All             +2 frames
2 0 0 2.5% 0   Forward 24 25 0   2.6 top 0.0 8.0 12.0 1.4× 1.0× 0%               Slash   Fighter only All             +2 frames
3 0 0 2.5% 0   Forward 20 25 0   2.6 top 0.0 8.0 12.0 1.4× 1.0× 0%               Slash   All All             +2 frames

TimingEdit

Hitboxes 4-5
Continuability Held on hit or tapped 7-29
Held without hitting 16
Interruptible 23
Animation length 33
                                                                 
                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible