SSB4 Icon.png

Charizard (SSB4)/Up special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Fly.
Hitbox visualization showing Charizard's Fly.
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HitboxesEdit

Looping hit rehits every 3 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
First hit
0 0 5% 0   0 100 130 6.0 0 0.0 5.0 6.0 1.0x 1.0x 0%               Kick  
1 0 5% 0   0 100 140 5.0 0 0.0 5.0 13.0 1.0x 1.0x 0%               Kick  
2 0 5% 0   0 100 140 3.0 0 0.0 15.0 5.0 1.0x 1.0x 0%               Kick  
Looping hit
0 0 2% 0   0 100 90 7.0 0 0.0 8.0 4.5 1.0x 0.3x 0%               Punch  
1 0 2% 0   0 100 100 5.5 0 0.0 7.0 9.0 1.0x 0.3x 0%               Punch  
2 0 2% 0   0 100 100 4.0 0 0.0 15.0 5.0 1.0x 0.3x 0%               Punch  
Final hit
0 0 4% 0   70 150 0 10.0 0 0.0 7.0 4.5 1.0x 1.0x 0%               Punch  
1 0 4% 0   70 150 0 10.0 0 0.0 7.0 8.5 1.0x 1.0x 0%               Punch  
2 0 4% 0   70 150 0 5.0 0 0.0 15.0 5.0 1.0x 1.0x 0%               Punch  

TimingEdit

First hit 9-10
Looping hits 16-26
Final hit 27-28
Super armor 4-15
Animation length 65
                                                                                                                                 
                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Armour