SSB64 Icon.png

Captain Falcon (SSB)/Up aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(I think this image demonstrates the move's combo ability better)
Line 4: Line 4:
[[File:Captain Falcon Up Aerial Hitbox Smash 64.gif|thumb|The hitbox of Captain Falcon's uair.]]
[[File:Captain Falcon Up Aerial Hitbox Smash 64.gif|thumb|The hitbox of Captain Falcon's uair.]]
[[File:SSB64 Falcon Combo.gif|thumb|Captain Falcon performing a uair combo, ending with a Falcon Dive.]]
[[File:SSB64 Falcon Combo.gif|thumb|Captain Falcon performing a uair combo, ending with a Falcon Dive.]]
[[File:SSB64 Falcon Ken Combo.gif|thumb|Another uair combo, ending with a dair.]]
Captain Falcon does a flip kick in the air. A very versatile attack, being very useful for combos, and on par with [[Pikachu (SSB)/Up aerial|Pikachu's uair]] for being the best aerial attack in the game. Depending on what part of the hitbox hits, it can send the opponent at different angles:
Captain Falcon does a flip kick in the air. A very versatile attack, being very useful for combos, and on par with [[Pikachu (SSB)/Up aerial|Pikachu's uair]] for being the best aerial attack in the game. Depending on what part of the hitbox hits, it can send the opponent at different angles:
*The heel hits them up, with the largest hitbox, and can be chained into itself multiple times. with a [[Captain Falcon (SSB)/Up special|Falcon Dive]], [[Captain Falcon (SSB)/Down aerial|dair]], or even a [[Captain Falcon (SSB)/Neutral special|Falcon Punch]] as a finisher. This part of the attack is the best one for combos.
*The heel hits them up, with the largest hitbox, and can be chained into itself multiple times. with a [[Captain Falcon (SSB)/Up special|Falcon Dive]], [[Captain Falcon (SSB)/Down aerial|dair]], or even a [[Captain Falcon (SSB)/Neutral special|Falcon Punch]] as a finisher. This part of the attack is the best one for combos.

Revision as of 03:54, August 30, 2013

Overview

The hitbox of Captain Falcon's uair in Smash 64.
The hitbox of Captain Falcon's uair.
An example of a Captain Falcon combo in Smash 64. Using up smashes, followed with a string of up aerials, then Falcon Dive.
Captain Falcon performing a uair combo, ending with a Falcon Dive.
Another uair combo, ending with a dair.

Captain Falcon does a flip kick in the air. A very versatile attack, being very useful for combos, and on par with Pikachu's uair for being the best aerial attack in the game. Depending on what part of the hitbox hits, it can send the opponent at different angles:

  • The heel hits them up, with the largest hitbox, and can be chained into itself multiple times. with a Falcon Dive, dair, or even a Falcon Punch as a finisher. This part of the attack is the best one for combos.
  • The mid-section of the leg hits them forward, with a medium-sized hitbox
  • The mid-section of the leg while moving back hits them backwards at an angle, again with a medium-sized hitbox
  • The back of his foot/the heel hits them at a 180 degree angle backwards, with a small hitbox and semi-spike properties, meaning that it can be useful for edgeguarding
  • His shoulder hits them at a 180 degree angle forwards, again being a semi-spike, but being incredibly difficult to time and land, and so rarely seen in competitive play.


Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.