Hitbox visualization showing Byleth's neutral aerial.
Hitbox visualization showing Byleth's neutral aerial, when landing.

Overview

Comprehensive Byleth Nair Document/Guide

Spins Failnaught around himself, hitting multiple times. Byleth's fastest aerial attack. It is useful for edgeguarding and approaching, has some combo potential, and it also possesses a landing hitbox, making it a useful multi-purpose aerial attack. Byleth may occasionally say "Failnaught!" while using this move. At its highest, it does 10.5% damage overall.

Nairquake Loops

The Nairquake Loop is an advanced combo that involves the use of repeated neutral aerials, with a fast fall during each one to get the landing hit. While it usually won't kill or confirm into kill moves on its own, when done properly, it can deal heavy damage, set up edgeguarding scenarios, and lead into other combos and kill confirms.

The exact number of repetitions in each loop varies depending on the character. A list of how many repetitions can be done on each character can be found here.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit
Multihits
2 0 7 2.5% 0   Standard 0 100 45   3.5 haver -4.0 -2.8 0.0 0.6× 1.0× 0%               Kick   All All             7
1 0 7 2.5% 0   Standard 0 100 40   3.5 haver -4.0 -2.8 0.0 0.6× 1.0× 0%               Kick   All All             7
0 0 7 2.5% 0   Standard 0 100 45   2.7 haver -4.0 1.3 0.0 0.6× 1.0× 0%               Kick   All All             7
3 0 7 2.5% 0   Standard 0 100 40   2.7 haver -4.0 1.3 0.0 0.6× 1.0× 0%               Kick   All All             7
4 0 7 2.5% 0   Standard 0 100 35   3.0 top 0.0 9.0 0.0 0.6× 1.0× 0%               Kick   All All             7
Final hit
0 0 0 3.0% 0   Standard 44 150 0   10.0 top 0.0 9.0 2.0 1.4× 1.0× 0%               Kick   All All             0
Landing
0 0 0 1.0% 0   Standard 40 120 0   4.0 top 0.0 6.7 -5.0 to 6.0 0.7× 1.0× 0%               Kick   All All             0
The multihit and landing hitboxes use weight-independent knockback.

Timing

Attack

Initial autocancel 1-5
Multihits 6-26
Final hit 28
Ending autocancel 39-
Interruptible 52
Animation length 74
                                                                                                                                                   
                                                                                                                                                   

Landing lag

Hitbox 2
Interruptible 14
Animation length 60
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible