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Byleth (SSBU)/Back aerial

< Byleth (SSBU)
Revision as of 02:29, August 10, 2022 by DrakRoar (talk | contribs)
Hitbox visualization showing Byleth's back aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Backward 80 60 0   2.3 top 0.0 9.5 -4.0 to -12.0 0.7× 1.0× 0%               Kick   All All            
1 0 0 15.0% 0   Backward 53 75 0   3.5 top 0.0 9.5 -17.0 to -24.0 1.4× 1.0× 0%               Slash   All All            
Late hit (early)
0 0 0 5.0% 0   Backward 50 75 0   2.0 top 0.0 10.0 -4.0 to -12.0 0.8× 1.0× 0%               Kick   All All            
1 0 0 7.5% 0   Backward 50 75 0   3.0 top 0.0 10.0 -17.0 to -23.0 0.8× 1.0× 0%               Slash   All All            
Late hit (late)
0 0 0 5.0% 0   Backward 50 75 0   1.7692 top 0.0 10.0 -3.0 to -10.0 0.8× 1.0× 0%               Kick   All All            
1 0 0 7.5% 0   Backward 50 75 0   2.6923 top 0.0 10.0 -14.0 to -21.0 0.8× 1.0× 0%               Slash   All All            

Timing

Attack

Initial autocancel 1-5
Clean hit 13-14
Late hit 15, 16-17
Ending autocancel 40-
Interruptible 47
Animation length 61
                                                                                                                         
                                                                                                                         

Landing lag

Interruptible 14
Animation length 35
                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible