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Bowser (SSBM)/Down aerial

Hitbox visualization showing Bowser's down aerial.

OverviewEdit

Bowser retreats into his shell and spins while falling down. Does a lot of damage if all hits connect, but has low knockback. The hits don't reliably connect and can lead to a self-destruct if used offstage due to its long duration and ending lag and Bowser's weak recovery. It has a landing hitbox.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hits 1-9
0 0 3% 0   0 100 18 9.3744 30 0.0 0.0 0.0             Slash
Landing
0 0 2% 0   58 30 0 7.812 0 0.0 3.906 -7.812             Slash
1 0 2% 0   58 30 0 7.812 0 0.0 3.906 7.812             Slash

TimingEdit

Initial autocancel 1-13
Hits 1-9 14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33, 35-36, 38-39
Ending autocancel 70-
Interruptible 78
Animation length 79
                                                                                                                                                             
                                                                                                                                                             

Landing lagEdit

Hitboxes 1-8
Animation length 40
L-cancelled hitboxes 1-4
L-cancelled animation length 20
Normal                                                                                 
L-cancelled                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible