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Bowser (SSB4)/Side special/Default

< Bowser (SSB4)‎ | Side special
Revision as of 00:03, September 2, 2018 by EyeDonutz (talk | contribs) (added an update history for the move.)
Hitbox visualization showing Bowser's grounded Flying Slam.
Hitbox visualization showing Bowser's aerial Flying Slam.
Hitbox visualization showing Bowser's Flying Slam's collateral.
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Update history

  1.0.4

  •   Self-destructs using Flying Slam now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.

  1.0.6

  •   Bowser has more control over Flying Slam's trajectory.

  1.1.3

  •   Flying Slam's grab to slam transition speed increased. This makes it function similarly to how it did in Brawl.
  •   All variations of Flying Slam now have invincibility frames before Bowser leaves the ground.

  1.1.4

  •   All variations of Flying Slam's grab range increased.
    •   Ground Hand Hitbox Size: 4/3 → 5/4.
    •   Large Hitbox X Position: 17 → 17.5.
    •   Ground to Air Hand Hitbox: 1/1 → 2/2.
    •   Outer Hitbox X Position: 17 → 17.5.
    •   Air Hand Hitbox: 5/3.5 → 6/4.5.
    •   Large Hitbox X Position: 15 → 15.5.

Hitboxes

Throw

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 18% 60 80 60 0 No

Collateral

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 15% 1   80 80 0 8.0 0 0.0 2.0 6.5 1x 1x 0%               Kick   0.0 2.0 -4.5