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Blade Beam: Difference between revisions

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'''Blade Beam''' is {{SSB4|Cloud}}'s [[neutral special move]].
'''Blade Beam''' is {{SSB4|Cloud}}'s [[neutral special move]].


Cloud fires a green beam from his Buster Sword, using a rising sword slash. The initial sword slash has no hitbox and deals no damage, and the beam dissipates on the first target it hits.
Cloud fires a green shockwave from his Buster Sword, using a rising sword slash. The initial sword slash has no hitbox and deals no damage, and the beam bursts on the first target it hits.


If used on the ground, this beam deals 8% damage at close range and 6% past half distance. It travels 3/5 the length of [[Final Destination]].
If used on the ground, this beam deals 8% damage at close range and 6% past half distance. It travels 3/5 the length of [[Final Destination]].


If used in the air, the beam's damage is reduced by 2% at all ranges. It also travels slower, dissipating at just over half the length of [[Final Destination]].
If used in the air, the beam's damage is reduced by 2% at all ranges. It also travels slower, dissipating at just over half the length of [[Final Destination]]. When Cloud is firing the normal version in the air, he will stall slightly.
 
When Cloud is under ''Limit Break'' status, the shockwave emitted is blue. When used from the ground, its burst hits multiple times for a total of 19% damage on the first target and 13% on any targets immediately behind the first, then launches all affected. When used from the air, the values are reduced to 15%/10% for the initial target and additional targets respectively (with an expected drop in knockback). While using the aerial ''Limit Break'' version. Cloud will never stall in the air to first finish the move. If he lands before firing the beam, this will count as him using the 'grounded' version and deal its full damage/knockback.


==Customization==
==Customization==

Revision as of 23:05, December 15, 2015

Blade Beam is Cloud's neutral special move.

Cloud fires a green shockwave from his Buster Sword, using a rising sword slash. The initial sword slash has no hitbox and deals no damage, and the beam bursts on the first target it hits.

If used on the ground, this beam deals 8% damage at close range and 6% past half distance. It travels 3/5 the length of Final Destination.

If used in the air, the beam's damage is reduced by 2% at all ranges. It also travels slower, dissipating at just over half the length of Final Destination. When Cloud is firing the normal version in the air, he will stall slightly.

When Cloud is under Limit Break status, the shockwave emitted is blue. When used from the ground, its burst hits multiple times for a total of 19% damage on the first target and 13% on any targets immediately behind the first, then launches all affected. When used from the air, the values are reduced to 15%/10% for the initial target and additional targets respectively (with an expected drop in knockback). While using the aerial Limit Break version. Cloud will never stall in the air to first finish the move. If he lands before firing the beam, this will count as him using the 'grounded' version and deal its full damage/knockback.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

1. Blade Beam
CloudNeutral1-SSB4.png
"Slash the air to send out a shock wave. The wave can hit multiple enemies during a Limit Break."
  1. Blade Beam: Default.

Like the other DLC characters, Cloud currently lacks custom move variations.