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Bayonetta recovery frames: Difference between revisions

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{{ArticleIcons|ssb4=y|ssbu=y}}
{{ArticleIcons|ssb4=y|ssbu=y}}
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[[File:Bayo recovery compare.gif|thumb|300px|Comparison of {{SSBU|Bayonetta}}'s landing lag with a Witch Twist and a double Witch Twist.]]
'''[[Bayonetta]]'s recovery frames''' are a character exclusive form of landing lag that only she has. When Bayonetta uses [[Witch Twist]], [[After Burner Kick]], or Downwards After Burner Kick, she will receive a set number of landing frames upon landing, determined by the combination of the three moves mentioned. Additionally, undergoing aerial landing lag or using an airdodge may increase Bayonetta's recovery frames.
'''[[Bayonetta]]'s recovery frames''' are form of landing lag exclusive to Bayonetta. When she uses [[Witch Twist]] or [[After Burner Kick]], she will receive a set number of landing frames upon landing, determined by the combination of the moves mentioned. Additionally, using an aerial or an airdodge may increase Bayonetta's recovery frames.
{{clr}}


==''In [[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
{{Technical data}}
{{SSB4|Bayonetta}}'s landing lag falls into several tiers based on which actions are performed. Below is a list of the different durations of landing lag along with the action(s) required. If more than one of the actions are in a combo, which ever value is highest is used. All aerials will use their normal landing lag if there were no prior actions; if an action is performed and then an aerial or air dodge is used, the longer landing lag is used regardless of if Bayonetta landed during the animation or not. Missing a downwards After Burner Kick (not hitting a fighter or the stage during the animation) has no affect on which tier is used in most cases with the exception of breaking up Witch Twists, resulting in 43 frames if used between them and 32 if not used.
 
{{SSB4|Bayonetta}}'s recovery frames fall into several tiers: 19 frames, 20 frames, 26 frames, 30 frames, 32 frames, 40 frames, and 43 frames.
 
==''In [[Super Smash Bros. Ultimate]]''==
{{SSBU|Bayonetta}}'s recovery frames return in ''Ultimate'', with some changes. The full list of combinations for her recovery frames are below.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Action !! Frames
|-
|-
! First Move !! Second Move !! Third Move !! Fourth Move !! Additional Criteria !! Recovery Frames !! With Dair !! With Dodge Up
| 1 Witch Twist || 19
|-
|-
| Witch Twist || ||  || ||  || 19 || 30 || 25
| 2 Witch Twists both at the end of the combo || 32
|-
|-
| After Burner Kick || || || || || 20 || 30 || 20
| 2 Witch Twists both not at the end of the combo || 43
|-
|-
| Downwards After Burner Kick (whiff) || ||  ||  ||  || 20 || 30 || 20
| Any aerial or air dodge after 1 Witch Twist || 26
|-
|-
| Afterburner Kick || Witch Twist || || || || 20 || 30 || 20
| Any aerial or air dodge after 2 Witch Twists || 43
|-
|-
| Witch Twist || After Burner Kick || || || || 25 || 30 || 25
| 1 After Burner Kick || 20
|-
|-
| Downwards After Burner Kick || || || || || 30 || 30 || 30
| 1 Downwards After Burner Kick or 2 After Burner Kicks || 30
|-
|-
| Afterburner Kick || After Burner Kick || || || || 30 || 30 || 30
| 2 Downwards After Burner Kicks or 1 After Burner Kick and 1 Downwards After Burner Kick || 40
|-
|-
| Downwards After Burner Kick || After Burner Kick || || || || 30 || 30 || 30
| Downwards After Burner Kick landing || 31
|-
|-
| Downwards After Burner Kick || Witch Twist || || || || 30 || 30 || 30
| Downwards After Burner Kick landing after After Burner Kick || 40
|-
|-
| After Burner Kick || After Burner Kick || Witch Twist || || || 30 || 30 || 30
| Downwards After Burner Kick landing after 2 Witch Twists || 43
|-
|}
| Downwards After Burner Kick || After Burner Kick || Witch Twist || || || 30 || 30 || 30
 
|-
==In ''[[Super Smash Bros. Ultimate]]''==
| Witch Twist || Downwards After Burner Kick || || || || 30 || 30 || 30
{{SSBU|Bayonetta}}'s recovery frames return in ''Ultimate'', with a few changes. The most durations are universally shorter with the exception of downwards After Burner Kick, which is unchanged. Missing with a downwards After Burner Kick now affects the resulting landing lag instead of effectively being ignored, now being equal to an After Burner Kick in most cases. Landing a downwards After Burner Kick into the stage now has 40 frames of landing lag regardless of any actions performed, making it 9 frames longer in the worst case and only 3 frames shorter in the best case. Other than the listed changes, the rules from ''Smash 4'' still apply: highest value is used if more than one applies, aerials use normal landing lag when used alone and landing lag after a combo with an aerial/air dodge doesn't depend on if the animation finished or not.
|-
 
| Witch Twist || After Burner Kick || After Burner Kick || || || 30 || 30 || 30
{| class="wikitable sortable"
|-
! Action !! Frames
| Witch Twist || Witch Twist || || || || 32 || 42 || 42
|-
|-
| After Burner Kick || Witch Twist || Witch Twist || || || 32 || 42 || 42
| 1 Witch Twist || 18
|-
|-
| Downwards After Burner Kick || Witch Twist || Witch Twist || || || 32 || 42 || 42
| 2 Witch Twists both at the end of the combo || 28
|-
|-
| Downwards After Burner Kick || After Burner Kick || Witch Twist || Witch Twist || || 32 || 42 || 42
| 2 Witch Twists both not at the end of the combo || 38
|-
|-
| After Burner Kick || After Burner Kick || Witch Twist || Witch Twist || || 32 || 42 || 42
| Any aerial or air dodge after 1 Witch Twist || 22
|-
|-
| After Burner Kick || Downwards After Burner Kick || || || || 40 || 40 || 40
| Any aerial or air dodge after 2 Witch Twists || 38
|-
|-
| Downwards After Burner Kick || Downwards After Burner Kick || || || || 40 || 40 || 40
| 1 After Burner Kick || 18
|-
|-
| After Burner Kick || Downwards After Burner Kick || Witch Twist || || || 40 || 40 || 40
| 1 Downwards After Burner Kick || 30
|-
| Downwards After Burner Kick || Downwards After Burner Kick || Witch Twist || || || 40 || 40 || 40
|-
| After Burner Kick || Downwards After Burner Kick || Witch Twist || Witch Twist || || 40 || 40 || 40
|-
| Witch Twist || Downwards After Burner Kick || Downwards After Burner Kick || || || 40 || 40 || 40
|-
| Witch Twist || After Burner Kick || Downwards After Burner Kick || || || 40 || 40 || 40
|-
| Downwards After Burner Kick || Downwards After Burner Kick || Witch Twist || Witch Twist || || 40 || 40 || 40
|-
| Witch Twist || Witch Twist || Downwards After Burner Kick || || || 42 || 42 || 42
|-
| Witch Twist || Witch Twist || After Burner Kick || || || 42 || 42 || 42
|-
| Witch Twist || Witch Twist || After Burner Kick || After Burner Kick || || 42 || 42 || 42
|-
| Witch Twist || Witch Twist || After Burner Kick || Downwards Afterburner Kick || || 42 || 42 || 42
|-
| Witch Twist || Witch Twist || Downwards After Burner Kick || Downwards Afterburner Kick || || 42 || 42 || 42
|-
| After Burner Kick || Witch Twist || After Burner Kick || Witch Twist || || 42 || 42 || 42
|-
| Downwards After Burner Kick || Witch Twist || After Burner Kick || Witch Twist || || 42 || 42 || 42
|-
| After Burner Kick || Witch Twist || Downwards After Burner Kick || Witch Twist || || 42 || 42 || 42
|-
| Witch Twist || Downwards After Burner Kick || Witch Twist || After Burner Kick || || 42 || 42 || 42
|-
| Witch Twist || After Burner Kick || Witch Twist || Downwards After Burner Kick || || 42 || 42 || 42
|-
| Witch Twist || After Burner Kick || Witch Twist || After Burner Kick || || 42 || 42 || 42
|-
| Witch Twist || After Burner Kick || After Burner Kick || Witch Twist || || 42 || 42 || 42
|-
| Witch Twist || After Burner Kick || Downwards After Burner Kick || Witch Twist || || 42 || 42 || 42
|-
| Witch Twist || Downwards After Burner Kick || After Burner Kick || Witch Twist || || 42 || 42 || 42
|-
| Witch Twist || Downwards After Burner Kick || Downwards After Burner Kick || Witch Twist || || 42 || 42 || 42
|-
| Downwards After Burner Kick || Witch Twist || Witch Twist || Downwards After Burner Kick || Assumption || 42 || 42 || 42
|-
| Witch Twist || Downwards After Burner Kick || Witch Twist || Downwards After Burner Kick || Assumption || 42 || 42 || 42
|}
 
The landing hitbox of Downwards After Burner Kick is 50 frames long, with the following exceptions:
{| class="wikitable sortable"
|-
|-
! First Move !! Second Move !! Third Move !! Recovery Frames
| Downwards After Burner Kick miss || 20
|-
|-
| Downwards After Burner Kick Landing ||  ||  || 40
| 2 After Burner Kicks or 1 After Burner Kick and 1 downwards After Burner Kick miss || 26
|-
|-
| Witch Twist || Downwards After Burner Kick Landing ||  || 40
| 1 Witch Twist and 1 After Burner Kick and 1 downwards After Burner Kick miss || 22
|-
|-
| Witch Twist || Witch Twist || Downwards After Burner Kick Landing || 42
| Downwards After Burner Kick landing || 40
|}
|}


Bayonetta's recovery frames fall into these tiers: 19 frames, 20 frames, 25 frames, 30 frames, 32 frames, 40 frames, 42 frames, and 50 frames. Aerial landing lag and airdodging bump some combinations into the next tier, but never exceed 50 frames.
==External links==
*[https://docs.google.com/spreadsheets/d/10OqGdIfjX6Z_vOdX7n2wTU5wSkqxUlxmDc2_7iqHd0c/edit?usp=sharing Spreadsheet for ''SSB4'' and ''SSBU''] with many different combos and landing lag values


[[Category:Bayonetta]]
[[Category:Bayonetta]]
[[Category:Bayonetta (SSB4)]]
[[Category:Bayonetta (SSBU)]]
[[Category:Character-specific terminology]]

Latest revision as of 13:43, August 23, 2023

Comparison of Bayonetta's landing lag with a Witch Twist and a double Witch Twist.

Bayonetta's recovery frames are form of landing lag exclusive to Bayonetta. When she uses Witch Twist or After Burner Kick, she will receive a set number of landing frames upon landing, determined by the combination of the moves mentioned. Additionally, using an aerial or an airdodge may increase Bayonetta's recovery frames.

In Super Smash Bros. 4[edit]

Bayonetta's landing lag falls into several tiers based on which actions are performed. Below is a list of the different durations of landing lag along with the action(s) required. If more than one of the actions are in a combo, which ever value is highest is used. All aerials will use their normal landing lag if there were no prior actions; if an action is performed and then an aerial or air dodge is used, the longer landing lag is used regardless of if Bayonetta landed during the animation or not. Missing a downwards After Burner Kick (not hitting a fighter or the stage during the animation) has no affect on which tier is used in most cases with the exception of breaking up Witch Twists, resulting in 43 frames if used between them and 32 if not used.

Action Frames
1 Witch Twist 19
2 Witch Twists both at the end of the combo 32
2 Witch Twists both not at the end of the combo 43
Any aerial or air dodge after 1 Witch Twist 26
Any aerial or air dodge after 2 Witch Twists 43
1 After Burner Kick 20
1 Downwards After Burner Kick or 2 After Burner Kicks 30
2 Downwards After Burner Kicks or 1 After Burner Kick and 1 Downwards After Burner Kick 40
Downwards After Burner Kick landing 31
Downwards After Burner Kick landing after After Burner Kick 40
Downwards After Burner Kick landing after 2 Witch Twists 43

In Super Smash Bros. Ultimate[edit]

Bayonetta's recovery frames return in Ultimate, with a few changes. The most durations are universally shorter with the exception of downwards After Burner Kick, which is unchanged. Missing with a downwards After Burner Kick now affects the resulting landing lag instead of effectively being ignored, now being equal to an After Burner Kick in most cases. Landing a downwards After Burner Kick into the stage now has 40 frames of landing lag regardless of any actions performed, making it 9 frames longer in the worst case and only 3 frames shorter in the best case. Other than the listed changes, the rules from Smash 4 still apply: highest value is used if more than one applies, aerials use normal landing lag when used alone and landing lag after a combo with an aerial/air dodge doesn't depend on if the animation finished or not.

Action Frames
1 Witch Twist 18
2 Witch Twists both at the end of the combo 28
2 Witch Twists both not at the end of the combo 38
Any aerial or air dodge after 1 Witch Twist 22
Any aerial or air dodge after 2 Witch Twists 38
1 After Burner Kick 18
1 Downwards After Burner Kick 30
Downwards After Burner Kick miss 20
2 After Burner Kicks or 1 After Burner Kick and 1 downwards After Burner Kick miss 26
1 Witch Twist and 1 After Burner Kick and 1 downwards After Burner Kick miss 22
Downwards After Burner Kick landing 40

External links[edit]