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Banjo & Kazooie (SSBU)/Up smash

Hitbox visualization for Banjo & Kazooie's up smash
Hitbox visualization showing Banjo & Kazooie's up smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 1.0% 0   Standard 0 100 110   4.0 top 0.0 3.0 6.0 to -6.0 1.0× 1.0× 0%               Punch   All All            
Multihits
0 0 2 1.5% 0   Standard 0 100 10   2.0 top 0.0 26.0 0.0 0.2× 0.4× 0%               Slash   All All            
1 0 2 1.5% 0   Standard 0 100 30   3.6 top 0.0 19.6 -1.4 to 1.4 0.2× 0.4× 0%               Slash   All All            
2 0 2 1.5% 0   Standard 0 100 60   4.2 top 0.0 11.2 -3.6 to 3.6 0.2× 0.4× 0%               Slash   All All            
Final hit
0 1 0 3.6% 0   Standard 76 156 0   3.2 top 0.0 26.4 0.0 2.0× 1.0× 0%               Slash   All All            
1 1 0 3.6% 0   Standard 76 156 0   4.2 top 0.0 19.6 -1.4 to 1.4 2.0× 1.0× 0%               Slash   All All            
2 1 0 3.6% 0   Standard 76 156 0   4.8 top 0.0 11.2 -3.6 to 3.6 2.0× 1.0× 0%               Slash   All All            

Timing

Charges between 6-7
Hit 1 9-10
Multihits 13-25
Final hit 26-27
Interruptible 66
Animation length 92
                                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible