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Banjo & Kazooie (SSBU)/Down throw

< Banjo & Kazooie (SSBU)
Revision as of 19:51, April 1, 2021 by Serpent King (talk | contribs) (Serpent King moved page Kazooie (SSBU)/Down throw to Banjo & Kazooie (SSBU)/Down throw over redirect: AFD Cleanup)
Banjo & Kazooie down throw hurtbox visualization
Hitbox visualization for Banjo &amp; Kazooie's down throw

Overview

Banjo performs a powerbomb. It buries an opponent and functions similarly to King K. Rool and R.O.B.'s down throws: it is ineffective and easily escapable at very low percents, but grants a read-dependent followup based on the opponent's reaction at medium percents, and guaranteed KO confirms at extremely high percents, such as into up smash and up tilt. Its combo potential, however, is somewhat limited if the opponent mashes well due to the low base burying time; generally, forward and up aerials are the most reliable follow-ups.

Throw Data

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 5.6%   Forward 40 100 0 0.0×       None

Timing

Invincibility 1-34
Throw Release 34
Interruptible 56
Animation length 74
                                                                                                                                                   
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible

Similar moves