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Autolink angle: Difference between revisions

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The '''autolink angle''' is a special [[knockback]] angle programmed into certain attacks in ''[[Brawl]]'' and ''[[Smash 4]]''. While it reads in the game data as an angle of 365, 366, or 367 degrees, the game treats it rather differently - instead, targets are sent in whatever direction the attacker is moving.
The '''autolink angle''' is a special [[knockback]] angle programmed into certain attacks in ''[[Brawl]]'' and ''[[Smash 4]]''. While it reads in the game data as an angle of 362, 365, 366, or 367 degrees, the game treats it rather differently - instead, targets are sent in whatever direction the attacker is moving.


The angle does not exist in ''[[Smash 64]]'' or ''[[Melee]]''; attacks with the angle in ''Brawl'' have fixed angles in the other two games.
The angle does not exist in ''[[Smash 64]]'' or ''[[Melee]]''; attacks with the angle in ''Brawl'' have fixed angles in the other two games.


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 03:38, April 25, 2016

The autolink angle is a special knockback angle programmed into certain attacks in Brawl and Smash 4. While it reads in the game data as an angle of 362, 365, 366, or 367 degrees, the game treats it rather differently - instead, targets are sent in whatever direction the attacker is moving.

The angle does not exist in Smash 64 or Melee; attacks with the angle in Brawl have fixed angles in the other two games.