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Action Replay: Difference between revisions

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'''Action Replay''' is the brand name of a series of cheating devices created by Datel, primarily used for changing the behavior of video games and hacks. Currently, Action Replay is available for a number of consoles including the [[Nintendo 64]] and [[Nintendo GameCube]] which feature games in the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]]; a version for the [[Wii]] has been released as well.
'''Action Replay''', abbreviated '''AR''', is the brand name of a series of cheating devices created by Datel, primarily used for changing the behavior of video games and hacks. Currently, Action Replay is available for a number of consoles, including the [[Nintendo 64]], [[Nintendo GameCube]], [[Wii]], and [[Nintendo 3DS]], which feature games in the ''{{b|Super Smash Bros.|series}}'' series.


==Nintendo 64 version==
==Nintendo 64 version==
[[File:Actionreplay64.jpg|thumb|250px|Action Replay that works with an N64.]]
[[File:ActionReplayN64.jpg|thumb|250px|Action Replay for the Nintendo 64.]]


The version of Action Replay for the Nintendo 64 is inserted into the console's cartridge port. This version of Action Replay can be used to hack several features in ''[[Super Smash Bros.]]'', such as the [[debug menu]].
The version of Action Replay for the Nintendo 64 is inserted into the console's cartridge port. This version of Action Replay can be used to hack several features in ''[[Super Smash Bros.]]'', such as the {{SSB|debug menu}}.


==Nintendo GameCube version==
==Nintendo GameCube version==
[[File:Actreplaygamecube.jpg|left|thumb|Action Replay for the GameCube.]]
[[File:Actreplaygamecube.jpg|left|thumb|Action Replay for the GameCube.]]
The version of Action Replay for the Nintendo GameCube attaches to the console's memory card slot, which, along with a separate disc, enables the player to access a debug menu, among other things. This version of Action Replay can be used to hack several features in ''[[Super Smash Bros. Melee]]'', including the debug mode, [[Unlockable character|unlocking characters]], infinite [[jump]]s, strange attacks variations, moveswapping (known for being very glitchy), and "super" codes which make attacks very fast. It can also be used to play with [[unplayable characters]] or on unplayable [[stage]]s. The GameCube debug menu has been used for [[TAS]] videos.
The version of Action Replay for the Nintendo GameCube attaches to the console's memory card slot, which, along with a separate disc, enables the player to access a {{SSBM|debug menu}}, among other things. This version of Action Replay can be used to hack several features in ''[[Super Smash Bros. Melee]]'', including the debug mode, [[Unlockable character|unlocking characters]], infinite [[jump]]s, strange attacks variations, moveswapping (known for being very glitchy), and "super" codes which make attacks very fast. It can also be used to play with [[non-playable character]]s or on unplayable [[stage]]s. The GameCube debug menu has been used for [[TAS]] videos.


Initially compatible with the Wii, current system updates of the Wii do not allow Action Replay for the GameCube to work; as a result, most TAS videos are now operated on either an original GameCube, or through the use of an emulator such as [[Dolphin]].
Initially compatible with the Wii, current system updates of the Wii do not allow Action Replay for the GameCube to work; as a result, most TAS videos are now operated on either an original GameCube, or through the use of an emulator such as [[Dolphin]].


==Wii version==
==Nintendo Wii version==
While a version of Action Replay for Wii was officially released on August 15th of 2009, later system updates for the Wii have since caused it to become completely inoperable on the system; no official patch of any sort has been released by Datel to change this, and as a result, [[USB Gecko]] has now become the primary method to hack ''Brawl''.
[[File:Actionreplaywii.jpg|thumb|150px|Action Replay for Wii.]]
A version of Action Replay, called Powersaves, was made available for the Wii in 2010, but later system updates for the console rendered it inoperable. Prior to the introduction of an updated model in 2012, hacking ''Brawl'' generally involved the use of [[USB Gecko]] or other hacks or hacking utilities that could be loaded via the [[Smash Stack]] exploit.
 
==Nintendo 3DS version==
A Nintendo 3DS version of Action Replay, titled Action Replay Powersaves Pro, can be used to activate cheats and hacks for {{for3ds}}, though not currently to the same extent as ''Brawl'' or ''Melee''.


==External links==
==External links==
*[http://youtube.com/watch?v=rGvGSec3f4U ''Perfect Control''] at YouTube
*[http://youtube.com/watch?v=rGvGSec3f4U ''Perfect Control''] at YouTube
*[http://arcentral.net/ssbm/SSBM.html Melee Action Replay codes] at ARCentral.net
*[http://arcentral.net/ssbm/SSBM.html ''Melee'' Action Replay codes] at ARCentral.net
*[http://www.youtube.com/watch?v=JSnDqVyHxCU ''RagnARok''] at YouTube
*[http://www.youtube.com/watch?v=JSnDqVyHxCU ''RagnARok''] at YouTube
*[http://www.youtube.com/watch?v=Nkjw7pcUL8o ''ARmageddon''] at YouTube
*[https://www.youtube.com/watch?v=QBiiMixOmh4 ''ARmageddon''] at YouTube
*[http://smashboards.com/forumdisplay.php?f=12 ''Action Replay Discussion / Q&A''] at SWF
*[http://smashboards.com/forumdisplay.php?f=12 ''Action Replay Discussion / Q&A''] on SmashBoards
*[http://codejunkies.com/ Official site]
[[Category:Hacking]]
[[Category:Hacking]]

Latest revision as of 20:47, March 15, 2022

Action Replay, abbreviated AR, is the brand name of a series of cheating devices created by Datel, primarily used for changing the behavior of video games and hacks. Currently, Action Replay is available for a number of consoles, including the Nintendo 64, Nintendo GameCube, Wii, and Nintendo 3DS, which feature games in the Super Smash Bros. series.

Nintendo 64 version[edit]

Action Replay for the Nintendo 64.

The version of Action Replay for the Nintendo 64 is inserted into the console's cartridge port. This version of Action Replay can be used to hack several features in Super Smash Bros., such as the debug menu.

Nintendo GameCube version[edit]

Action Replay for the GameCube.

The version of Action Replay for the Nintendo GameCube attaches to the console's memory card slot, which, along with a separate disc, enables the player to access a debug menu, among other things. This version of Action Replay can be used to hack several features in Super Smash Bros. Melee, including the debug mode, unlocking characters, infinite jumps, strange attacks variations, moveswapping (known for being very glitchy), and "super" codes which make attacks very fast. It can also be used to play with non-playable characters or on unplayable stages. The GameCube debug menu has been used for TAS videos.

Initially compatible with the Wii, current system updates of the Wii do not allow Action Replay for the GameCube to work; as a result, most TAS videos are now operated on either an original GameCube, or through the use of an emulator such as Dolphin.

Nintendo Wii version[edit]

Action Replay for Wii.

A version of Action Replay, called Powersaves, was made available for the Wii in 2010, but later system updates for the console rendered it inoperable. Prior to the introduction of an updated model in 2012, hacking Brawl generally involved the use of USB Gecko or other hacks or hacking utilities that could be loaded via the Smash Stack exploit.

Nintendo 3DS version[edit]

A Nintendo 3DS version of Action Replay, titled Action Replay Powersaves Pro, can be used to activate cheats and hacks for Super Smash Bros. for Nintendo 3DS, though not currently to the same extent as Brawl or Melee.

External links[edit]