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10-Man Smash: Difference between revisions

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(https://www.youtube.com/watch?v=5YkvaZCmt54&t=36m10s confirmed the return 10-Man mode)
(Goodbye, redlink.)
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{{articleIcons|ssbm=y|ssbb=y|ssb4-3ds=y}}
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[[File:10manmelee.png|thumb|10-Man Melee.|250px]][[File:10manbrawl.png|thumb|250px|10-Man Brawl.]]
[[File:10manmelee.png|thumb|10-Man Melee.|250px]][[File:10manbrawl.png|thumb|250px|10-Man Brawl.]]
'''10-Man Melee''' and '''10-Man Brawl''' and '''10-Man Smash''' are [[Multi-Man mode]]s in ''[[Super Smash Bros. Melee]]'' and ''[[Brawl]]'' and ''[[SSB4]]'', respectively. They challenge the player to defeat ten opponents ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'', and [[Mii Fighters]] in ''SSB4'') without falling from the [[stage]], [[Self-destruct]]ing, or being KO'd. Multi-Man Melee/Brawl are always played on the respective version of the stage [[Battlefield]]. These are the shortest and perhaps easiest of all Multi-Man events, usually taking between 20 and 30 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. In 10-Man Melee, each Fighting Wire Frame appears to be weaker than the last. In 10-Man Brawl, the last opponent the player faces is always a CPU controlled version of their character. When played in Co-op, the last opponent is a CPU copy of player 1's character. The Alloys and Wire Frames are not as skilled as the ones in 100 Man Brawl/Melee or Endless Brawl/Melee but are still capable of [[KO]]ing an opponent if in a large pack.
'''10-Man Melee''' and '''10-Man Brawl''' and '''10-Man Smash''' are [[Multi-Man mode]]s in ''[[Super Smash Bros. Melee]]'' and ''[[Brawl]]'' and ''[[SSB4]]'', respectively. They challenge the player to defeat ten opponents ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'', and [[Mii Fighter]]s in ''SSB4'') without falling from the [[stage]], [[Self-destruct]]ing, or being KO'd. Multi-Man Melee/Brawl are always played on the respective version of the stage [[Battlefield]]. These are the shortest and perhaps easiest of all Multi-Man events, usually taking between 20 and 30 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. In 10-Man Melee, each Fighting Wire Frame appears to be weaker than the last. In 10-Man Brawl, the last opponent the player faces is always a CPU controlled version of their character. When played in Co-op, the last opponent is a CPU copy of player 1's character. The Alloys and Wire Frames are not as skilled as the ones in 100 Man Brawl/Melee or Endless Brawl/Melee but are still capable of [[KO]]ing an opponent if in a large pack.


[[Category:Co-op modes]]
[[Category:Co-op modes]]

Revision as of 23:57, September 12, 2014

10-Man Melee.
10-Man Brawl.

10-Man Melee and 10-Man Brawl and 10-Man Smash are Multi-Man modes in Super Smash Bros. Melee and Brawl and SSB4, respectively. They challenge the player to defeat ten opponents (Fighting Wire Frames in Melee, and Fighting Alloys in Brawl, and Mii Fighters in SSB4) without falling from the stage, Self-destructing, or being KO'd. Multi-Man Melee/Brawl are always played on the respective version of the stage Battlefield. These are the shortest and perhaps easiest of all Multi-Man events, usually taking between 20 and 30 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. In 10-Man Melee, each Fighting Wire Frame appears to be weaker than the last. In 10-Man Brawl, the last opponent the player faces is always a CPU controlled version of their character. When played in Co-op, the last opponent is a CPU copy of player 1's character. The Alloys and Wire Frames are not as skilled as the ones in 100 Man Brawl/Melee or Endless Brawl/Melee but are still capable of KOing an opponent if in a large pack.