10-Man Smash: Difference between revisions

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'''10-Man Melee''' is a [[Multi-Man Melee]] mode in ''[[Super Smash Bros. Melee]]''. It returned in ''[[Super Smash Bros. Brawl]]'' as the "10-Man Brawl". It challenges the player to defeat ten opponents ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'') without falling from the [[stage]] or [[Self-destruct|self-destructing]]. This is the shortest of all Multi-Man Melees and Multi-Man Brawls, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. In Multi-Man Melee, each Fighting Wire Frame appears to be weaker than the last.
'''10-Man Melee''' and '''10-Man Brawl''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', respectively. They challenge the player to defeat ten opponents ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'') without falling from the [[stage]] or [[Self-destruct|self-destructing]]. These are the shortest of all Multi-Man Melees and Brawls, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. In Multi-Man Melee, each Fighting Wire Frame appears to be weaker than the last.


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[[Category:Co-op Modes]]
[[Category:Multi-Man Melees]]
[[Category:Multi-Man Melees]]
[[Category:Single Player Modes]]
[[Category:Single Player Modes]]
[[Category:SSBB modes]]
[[Category:SSBM modes]]

Revision as of 14:03, April 17, 2008

10-Man Melee and 10-Man Brawl are Multi-Man modes in Super Smash Bros. Melee and Brawl, respectively. They challenge the player to defeat ten opponents (Fighting Wire Frames in Melee, and Fighting Alloys in Brawl) without falling from the stage or self-destructing. These are the shortest of all Multi-Man Melees and Brawls, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. In Multi-Man Melee, each Fighting Wire Frame appears to be weaker than the last.


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