Super Smash Bros. 4

Yoshi (SSB4)/Back aerial

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
First possible hit
0 0 2.5% 0 Autolink angle (366) 30 200 0 5.5 0 0.0 4.0 -10.0 0.5x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Tail (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 2.5% 0 Sakurai angle 50 150 0 5.5 0 0.0 4.0 -10.0 0.5x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Tail (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Second possible hit
0 0 2.5% 0 Autolink angle (366) 30 200 0 5.5 0 0.0 4.0 -10.0 0.5x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Tail (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 2.5% 0 Sakurai angle 50 150 0 5.5 0 0.0 4.0 -10.0 0.5x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Tail (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Third possible hit
0 0 5% 0 AngleIcon54.png 30 184 0 8.0 0 0.0 3.0 -11.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Tail (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png