List of updates (SSB4)/1.0.8 changelog
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This is the list of known changes in version 1.0.8 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
Universal
Grounded to air ledge transition mechanics altered.
Bowser
Up tilt damage: 10% → 9%
Up tilt startup: 12 frames → 11 frames
Up tilt endlag: 51 frames → 41 frames
Captain Falcon
Up air damage: 13% → 11%
Charizard
Neutral air is faster.
Up throw knockback increased significantly.
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Diddy Kong
Transition between third hit and looping hits of jab is now faster.
Down tilt damage: 6% → 5.5%
Up air startup: 3 frames → 4 frames
Up throw (hit 1) damage: 4% → 1%
Down throw damage: 6% → 7%
Down throw has more knockback, making it worse for follow ups.
Donkey Kong
Cargo forward toss damage: 8% → 10%
Cargo back toss damage: 8% → 12%
Cargo back toss angle modified.
Cargo up toss damage: 7% → 10%
Cargo down toss damage: 6% → 7%
DK now hops while performing cargo down toss.
Falco
Neutral air (hit 2) damage: 3% → 2%
Neutral air hits now auto link.
Neutral air has a windbox. It is currently unknown if this affects this move's utility
Forward air damage: 8% → 9%
Forward air landing damage: 5% → 3%
Forward air has less lag overall.
Up air damage: 11% → 10%
Up air sourspot removed.
Up air startup: 11 frames → 7 frames
Down air sweetspot no longer meteor smashes grounded opponents, but sends them upwards.
Greninja
Forward tilt damage: 6.5% → 7.3%
Forward tilt endlag reduced by about ten frames.
Ike
Jab transitions into second hit faster.
Jab 3 now properly hits above Ike.
Forward tilt has reduced start-up (15 -> 12).
Forward tilt deals less damage (14% -> 12%).
Dash attack has less start-up and deals more damage (Sweet spot: 10%->14%. Sour spot: 7%->11% and 5%->9%).
Neutral air has less landing lag.
Forward air has better hitbox placements (Hits better above and below him).
Quick Draw startup reduced.
Kirby
Upward angled forward smash sourspot deals 1% less damage, and K.O.s 11% later.
Link
Down tilt damage: 12% → 11%
Grab range increased.
Down throw (hit 2) damage: 4% → 3%
Down throw angle: 110° → 85°
Lucario
Jab (hit 1) knockback decreased, allowing it to connect more easily with the second hit.
Lucina
Jab (hit 1) angle modified to make it easier to follow up on.
Up tilt knockback increased.
Up tilt endlag reduced by approximately three frames.
Up tilt body hitbox angle more vertical.
Forward tilt damage: 9.975% → ~10.85%
Neutral air landing lag: 15 frames → 12 frames
Marth
Jab (hit 1) damage: 4%/6% → 3%/5%
Jab (hit 1) angle modified to make it easier to follow up on.
Up tilt knockback increased.
Up tilt endlag reduced by approximately three frames.
Up tilt body hitbox angle more vertical.
Neutral air landing lag: 15 frames → 12 frames
Mii Swordfighter
Back air damage: 12% → 14%
Airborne Assault hits lower.
Meta Knight
Jab damage: 1% → 1.2%
Jab endlag reduced by approximately twelve frames.
Forward tilt final hit angle: 65° → ~40°
Forward tilt final hit damage: 3% → 4%
Forward tilt endlag reduced by approximately ten frames.
Neutral air landing lag reduced.
Mr. Game & Watch
Down tilt knockback increased.
Ness
PSI Magnet endlag reduced.
Palutena
Up tilt loop hits link better into themselves.
Up tilt (loop hits) damage: 1% → 1.2%
Rosalina & Luma
Luma HP: 47 → 50
Samus
Up smash knockback increased.
Up smash connects better.
Villager
Down throw damage: 4.5% → 6%
Consecutive uses of Balloon Trip now result in less distance.
Zelda
Up Smash knockback increased.
Sweetspot and sourspot on neutral air switched.