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Flaws in artificial intelligence

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Revision as of 06:21, January 22, 2015 by Dinodomain (talk | contribs)
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An example of the flawed Melee AI.

While it is notable that high level CPUs are precise with their reflexes, such as being able to perfect shield almost any attack, reflect projectiles with little hesitation, counterattack out of knockback the instant they can act, and land or control attacks that human players would find difficult such as Yoshi's Egg Throw and Pikachu's Volt Tackle, all four games are known for having AI that can be extremely flawed in most scenarios, even when set to level nine (the highest level setting). CPUs also never use techniques that are complex or otherwise require specific timing, such as edgehogging, chaingrabing and edge hopping, nor use other such advanced techniques, such as L-canceling, wave dashing and DACUSing, which are crucial for achieving strong results in competitive play. There are many complaints surrounding the poor artificial intelligence of computer players in Super Smash Bros. and Super Smash Bros. Melee, though Super Smash Bros. Brawl has also received attention to its flawed AI system; in all four games, particularly noteworthy and amusing AI flaws have been uploaded to YouTube, often with the caption that the "AI is just too good".

Some mods of Brawl have made attempts to improve the game's AI, however it still exhibits most of the significant flaws from the vanilla version. In Project M, for instance, the AI was reprogrammed to mitigate some flaws of CPUs, such as having them edge-guarding much more aggressively, as well as use advanced techniques introduced to the mod, such as wavedashing and L-canceling. The Project M AI even exhibit new flaws that Brawl's native AI did not suffer from such as frequently air dodging offstage, and improperly using recoveries the AI could use before, such as Pikachu's Quick Attack).

List of flaws from specific games

External links

References