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Thunder (Robin)

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This article is about Robin's neutral special move. For other uses, see Thunder (disambiguation).
Thunder
SSB4 - Robin Screen-1.jpg
Robin charging Thunder.
User Robin
Universe Fire Emblem
Article on Fire Emblem Wiki Thunder (tome)

Thunder (サンダー, Sandā) is Robin's neutral special move in Super Smash Bros. 4.

Overview

This is a chargeable special move that fires a long ranged electric projectile. The charge can be stored with the shield button. It also changes his tome to Thunder if it is not already in use. This attack has a certain number of uses before it breaks. After it breaks, a small recharge time passes before it can be used again.

If Kirby copies this move, and he exhausts the Thunder tome that he acquires from inhaling Robin, the copy ability is instantly discarded.

Stages

Thunder has 4 different stages, each with different projectile properties, damage and knockback that is determined by the charge of the attack. Depending on what stage the attack is, the durability points wasted varies. A total of 20 durability points can be used before the tome breaks. When Elthunder is charged, the tome will flash yellow. When Arcthunder is charged, the tome will glow red. When Thoron is charged, Robin will put the tome away and launch the attack when B is pressed again.

Stage Description Damage Durability
Thunder A small jolt of electricity that travels quickly in a straight line. 1% 1
Elthunder A ball of electricity that travels in a straight line. 9% 3
Arcthunder A slow moving ball of electricity that traps opponents in an electric 'X' shape and inflicts damage, and has moderate knockback. 10% 5
Thoron A large beam of electricity that rapidly travels across the stage, passing through opponents. Has a long range and considerable knockback 10% 8

Customization

Character customization was added in Super Smash Bros. 4. These are the two variations:

  1. Thunder+: The move can be charged for up to 5 seconds. It increases damage dealt and has increased knockback, but each use wastes more durability than its standard variation.
  2. Speed Thunder: Charges much more quickly, at the expense of doing less damage and knockback.

Origin

Thunder magic is one of the five different branches of tomes in the Fire Emblem series, along with Fire, Wind, Light, and Dark. Thunder, Fire, and Wind are commonly grouped into a collective series known as anima magic. Some games have a weapon triangle for the anima tomes: Thunder beats fire, fire beats wind, and wind beats thunder. Some games, like Radiant Dawn, have another triangle: dark beats anima, anima beats light, and light beats dark. Thunder, Elthunder, Arcthunder, and Thoron, the four thunder tomes featured in Smash 4, are the separate ranks, in ascending order, for this branch of tomes, with Thunder being the basic stage, and while there is no charging mechanic in Fire Emblem games, the way this move works may be a reference to the fact than a unit who starts with low rank weapon usage must gain weapon experience before being able to use more powerful weapons.

In Fire Emblem: Awakening, Robin's starting class, the Tactician, allows him to use both magic and swords; in addition, his starting inventory in the game features a thunder magic tome.

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