Talk:Team Healer

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Revision as of 11:02, April 7, 2009 by Toomai (talk | contribs)
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Damage ratio?

For the life of me I can't seem to pinpoint the exact damage recovery algorithm used. The fraction applied seems to fluctuate between .33 and .35 times the current Damage Percent. However, I haven't factored in the possibility of Smashing it being a factor in how much it heals. Here are the numbers I got so far:

Damage Taken Damage Healed
50% 34%
100% 50%
150% 65%
200% 80%
250% 91%
300% 110%
350% 125%
400% 139%
450% 155%
500% 170%
999% 320%

- Gargomon251 (talk) 05:54, 7 April 2009 (UTC)

Well, I just did some testing. It appears that not only the strength of throw affects the amount healed, but also the direction of the throw and exactly how fast the Team Healer is moving on contact. And these values don't seem to be in ratios; no matter what percent the target is, a forward smash will heal 3 percentage units more than a forward tilt, an up-smash heals 1% more than an f-smash, and an u-smash that missed and is falling back down heals 7%-8% less than one that's going up. Toomai Glittershine eXemplary Logic 15:02, 7 April 2009 (UTC)